ClipSphereCylinder
Repository source: ClipSphereCylinder
Description¶
Clipping is implemented in vtkClipPolyData . Each polygonal data primitive implements the operation in its Clip() method using case tables. vtkClipPolyData has methods to control whether an implicit function provides the scalar data or whether the dataset’s scalar data will be used. ComputeScalarDataOn() uses the implicit function and ComputeScalarDataOff() uses the dataset’s scalar data. Two output polygonal datasets are produced. These are accessed with GetOutput() and GetClippedOutput() methods. GetOutput() returns the polygonal data that is “inside” the clipping region while GetClippedOutput() returns polygonal data that is “outside” the region. (Note that GenerateClippedOutputOn() must be enabled if you are to get the clipped output.) The meaning of inside and outside can be reversed using the InsideOutOn().
This example shows a plane of quadrilaterals clipped with a boolean implicit function.
Info
See Figure 9-48 in Chapter 9 The VTK Textbook.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ClipSphereCylinder.py
#!/usr/bin/env python3
from dataclasses import dataclass
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import (
vtkCylinder,
vtkImplicitBoolean,
vtkSphere
)
from vtkmodules.vtkCommonTransforms import vtkTransform
from vtkmodules.vtkFiltersCore import vtkClipPolyData
from vtkmodules.vtkFiltersSources import vtkPlaneSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Demonstrate the use of clipping on polygonal data.
# Create the pipeline.
plane = vtkPlaneSource(x_resolution=25, y_resolution=25,
origin=(-1, -1, 0), point1=(1, -1, 0), point2=(-1, 1, 0))
plane.update()
transform_sphere = vtkTransform()
transform_sphere.Identity()
transform_sphere.Translate(0.4, -0.4, 0)
transform_sphere.Inverse()
sphere = vtkSphere(transform=transform_sphere, radius=0.5)
transform_cylinder = vtkTransform()
transform_cylinder.Identity()
transform_cylinder.Translate(-0.4, 0.4, 0)
transform_cylinder.RotateZ(30)
transform_cylinder.RotateY(60)
transform_cylinder.RotateX(90)
transform_cylinder.Inverse()
cylinder = vtkCylinder(radius=0.3, transform=transform_cylinder)
boolean = vtkImplicitBoolean()
boolean.AddFunction(cylinder)
boolean.AddFunction(sphere)
clipper = vtkClipPolyData(input_connection=plane.output_port, clip_function=boolean,
generate_clipped_output=True, generate_clip_scalars=True, value=0)
clipper.update()
clip_mapper = vtkPolyDataMapper(scalar_visibility=False)
clipper >> clip_mapper
clip_actor = vtkActor(mapper=clip_mapper)
clip_actor.property.diffuse_color = colors.GetColor3d('MidnightBlue')
clip_actor.property.representation = Property.Representation.VTK_WIREFRAME
clip_inside_mapper = vtkPolyDataMapper(input_data=clipper.clipped_output, scalar_visibility=False)
clip_inside_actor = vtkActor(mapper=clip_inside_mapper)
clip_inside_actor.property.diffuse_color = colors.GetColor3d('LightBlue')
# Create the graphics stuff.
ren = vtkRenderer(background=colors.GetColor3d('Wheat'))
ren_win = vtkRenderWindow(size=(640, 480), window_name='ClipSphereCylinder')
ren_win.AddRenderer(ren)
iren = vtkRenderWindowInteractor()
iren.render_window = ren_win
# Add the actors to the renderer.
ren.AddActor(clip_actor)
ren.AddActor(clip_inside_actor)
ren.ResetCamera()
ren.active_camera.Dolly(1.4)
ren.ResetCameraClippingRange()
# Render the image.
ren_win.Render()
iren.Start()
@dataclass(frozen=True)
class Property:
@dataclass(frozen=True)
class Interpolation:
VTK_FLAT: int = 0
VTK_GOURAUD: int = 1
VTK_PHONG: int = 2
VTK_PBR: int = 3
@dataclass(frozen=True)
class Representation:
VTK_POINTS: int = 0
VTK_WIREFRAME: int = 1
VTK_SURFACE: int = 2
if __name__ == '__main__':
main()