GreedyTerrainDecimation
Repository source: GreedyTerrainDecimation
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
GreedyTerrainDecimation.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingFreeType
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import (
VTK_UNSIGNED_CHAR,
vtkMath,
vtkMinimalStandardRandomSequence
)
from vtkmodules.vtkCommonDataModel import vtkImageData
from vtkmodules.vtkFiltersHybrid import vtkGreedyTerrainDecimation
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor
)
def main():
colors = vtkNamedColors()
# Create an image.
image = vtkImageData(dimensions=(3, 3, 1))
image.AllocateScalars(VTK_UNSIGNED_CHAR, 1)
randomSequence = vtkMinimalStandardRandomSequence()
randomSequence.SetSeed(8775070)
dims = image.dimensions
scalars = image.GetPointData().GetScalars()
for i in range(0, scalars.GetSize()):
pixel = vtkMath.Round(randomSequence.GetRangeValue(0.0, 5.0))
scalars.SetValue(i, pixel)
randomSequence.Next()
image.GetPointData().SetScalars(scalars)
decimation = vtkGreedyTerrainDecimation(input_data=image)
# Visualize
mapper = vtkPolyDataMapper()
decimation >> mapper
actor = vtkActor(mapper=mapper)
actor.property.SetInterpolationToFlat()
actor.property.edge_visibility = True
actor.property.edge_color = colors.GetColor3d('Red')
renderer = vtkRenderer(background=colors.GetColor3d('SlateGray'))
render_window = vtkRenderWindow(window_name='GreedyTerrainDecimation')
render_window.AddRenderer(renderer)
render_window_interactor = vtkRenderWindowInteractor()
render_window_interactor.render_window = render_window
renderer.AddActor(actor)
render_window.Render()
render_window_interactor.Start()
if __name__ == '__main__':
main()