ExtractSelectionOriginalId
Repository source: ExtractSelectionOriginalId
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ExtractSelectionOriginalId.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.util.execution_model import select_ports
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkIdTypeArray
from vtkmodules.vtkCommonDataModel import (
vtkSelection,
vtkSelectionNode,
vtkUnstructuredGrid
)
from vtkmodules.vtkFiltersExtraction import vtkExtractSelection
from vtkmodules.vtkFiltersSources import vtkPointSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkCamera,
vtkDataSetMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# colors.SetColor('leftBkg', *(0.6, 0.5, 0.4, 1.0))
# colors.SetColor('centreBkg', *(0.3, 0.1, 0.4, 1.0))
# colors.SetColor('rightBkg', *(0.4, 0.5, 0.6, 1.0))
point_source = vtkPointSource(number_of_points=50)
point_source.update()
print(f'There are {point_source.output.number_of_points} input points.')
ids = vtkIdTypeArray(number_of_components=1)
# Specify that we want to extract points 10 through 19.
for i in range(10, 20):
ids.InsertNextValue(i)
selection_node = vtkSelectionNode(selection_list=ids, field_type=vtkSelectionNode.POINT,
content_type=vtkSelectionNode.INDICES)
selection = vtkSelection()
selection.AddNode(selection_node)
extract_selection = vtkExtractSelection()
extract_selection.SetInputData(1, selection)
point_source >> select_ports(0, extract_selection)
extract_selection.update()
# In selection.
selected = vtkUnstructuredGrid()
selected.ShallowCopy(extract_selection.update().output)
print(f'There are {selected.number_of_points} points in the selection.')
# Use this to get :Array 0 name = vtkOriginalPointIds
# print(selected)
original_ids = selected.point_data.GetArray('vtkOriginalPointIds')
for i in range(0, original_ids.number_of_tuples):
print(f'Point {i:2d} was originally point {original_ids.GetValue(i):2d}')
for i in range(0, original_ids.number_of_tuples):
query = original_ids.GetValue(i)
for j in range(0, original_ids.number_of_tuples):
if original_ids.GetValue(j) == query:
print(f'Original Point {query:2d} is now {j:2d}')
# Get points that are NOT in the selection.
selection_node.properties.Set(vtkSelectionNode().INVERSE(), 1) # invert the selection.
not_selected = vtkUnstructuredGrid()
not_selected.ShallowCopy(extract_selection.update().output)
# A summary.
print(f'There are {point_source.output.number_of_points}'
f' points and {point_source.output.number_of_cells} input cells.')
print(f'There are {selected.number_of_points} points and {selected.number_of_cells} cells in the selection.')
print(f'There are {not_selected.number_of_points} points'
f' and {not_selected.number_of_cells} cells not in the selection.')
input_mapper = vtkDataSetMapper()
point_source.output >> input_mapper
input_actor = vtkActor(mapper=input_mapper)
input_actor.property.color = colors.GetColor3d('MidnightBlue')
input_actor.property.point_size = 5
selected_mapper = vtkDataSetMapper()
selected >> selected_mapper
selected_actor = vtkActor(mapper=selected_mapper)
selected_actor.property.color = colors.GetColor3d('MidnightBlue')
selected_actor.property.point_size = 5
not_selected_mapper = vtkDataSetMapper()
not_selected >> not_selected_mapper
not_selected_actor = vtkActor(mapper=not_selected_mapper)
not_selected_actor.property.color = colors.GetColor3d('MidnightBlue')
not_selected_actor.property.point_size = 5
# There will be one render window
render_window = vtkRenderWindow(size=(900, 300), window_name='ExtractSelectionOriginalId')
# And one interactor.
interactor = vtkRenderWindowInteractor()
interactor.render_window = render_window
# Define viewport ranges (xmin, ymin, xmax, ymax).
viewports = {
'left': (0.0, 0.0, 1.0 / 3.0, 1.0),
'center': (1.0 / 3.0, 0.0, 2.0 / 3.0, 1.0),
'right': (2.0 / 3.0, 0.0, 1.0, 1.0),
}
# Create one camera for all the renderers.
camera = vtkCamera()
# Setup the renderers.
left_renderer = vtkRenderer(background=colors.GetColor3d('BurlyWood'), viewport=viewports['left'],
active_camera=camera)
render_window.AddRenderer(left_renderer)
center_renderer = vtkRenderer(background=colors.GetColor3d('orchid_dark'), viewport=viewports['center'],
active_camera=camera)
render_window.AddRenderer(center_renderer)
right_renderer = vtkRenderer(background=colors.GetColor3d('CornflowerBlue'), viewport=viewports['right'],
active_camera=camera)
render_window.AddRenderer(right_renderer)
left_renderer.AddActor(input_actor)
center_renderer.AddActor(selected_actor)
right_renderer.AddActor(not_selected_actor)
left_renderer.ResetCamera()
render_window.Render()
interactor.Start()
if __name__ == '__main__':
main()