HighlightPickedActor
Repository source: HighlightPickedActor
Description¶
Click on a sphere to highlight it. The picked sphere color changes to red, and its EdgeVisibity is On. The example subclasses vtkInteractorStyleTrackballCamera with a local class called MouseInteractorHighLightActor. The new interactor overrides the OnLeftButtonDown of vtkInteractorStyleTrackballCamera.
Seealso
HighlightWithSilhouette generates a silhouette of the picked actor.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
HighlightPickedActor.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkMinimalStandardRandomSequence
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleTrackballCamera
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkPropPicker,
vtkProperty,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
colors = vtkNamedColors()
def get_program_parameters():
import argparse
description = 'Highlighting a selected object by changing its color and adding edge visibility.'
epilogue = '''
Click on the object to highlight it.
The selected object is highlighted in red and the edges are visible.
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue,
formatter_class=argparse.RawTextHelpFormatter)
parser.add_argument('numberOfSpheres', nargs='?', type=int, default=10,
help='The number of spheres, default is 10.')
args = parser.parse_args()
return args.numberOfSpheres
def main():
number_of_spheres = get_program_parameters()
# A renderer and render window.
renderer = vtkRenderer(background=colors.GetColor3d('SteelBlue'))
renwin = vtkRenderWindow(size=(640, 480), window_name='HighlightPickedActor')
renwin.AddRenderer(renderer)
# An interactor.
interactor = vtkRenderWindowInteractor()
interactor.render_window = renwin
# Add the custom style.
style = MouseInteractorHighLightActor()
style.default_renderer = renderer
interactor.interactor_style = style
random_sequence = vtkMinimalStandardRandomSequence()
# random_sequence.seed = 1043618065
# random_sequence.seed = 5170
random_sequence.seed = 8775070
# Add spheres to play with.
for i in range(number_of_spheres):
# Random position and radius.
x = random_sequence.GetRangeValue(-5.0, 5.0)
random_sequence.Next()
y = random_sequence.GetRangeValue(-5.0, 5.0)
random_sequence.Next()
z = random_sequence.GetRangeValue(-5.0, 5.0)
random_sequence.Next()
radius = random_sequence.GetRangeValue(0.5, 1.0)
random_sequence.Next()
source = vtkSphereSource(radius=radius, center=(x, y, z), phi_resolution=11, theta_resolution=21)
mapper = vtkPolyDataMapper()
source >> mapper
actor = vtkActor(mapper=mapper)
r = random_sequence.GetRangeValue(0.4, 1.0)
random_sequence.Next()
g = random_sequence.GetRangeValue(0.4, 1.0)
random_sequence.Next()
b = random_sequence.GetRangeValue(0.4, 1.0)
random_sequence.Next()
actor.property.diffuse_color = (r, g, b)
actor.property.diffuse = 0.8
actor.property.specular = 0.5
actor.property.specular_color = colors.GetColor3d('White')
actor.property.specular_power = 30.0
renderer.AddActor(actor)
# Start
interactor.Initialize()
renwin.Render()
interactor.Start()
class MouseInteractorHighLightActor(vtkInteractorStyleTrackballCamera):
def __init__(self, parent=None):
super().__init__()
self.AddObserver('LeftButtonPressEvent', self.LeftButtonPressEvent)
self.new_picked_actor = None
self.last_picked_actor = None
self.last_picked_property = vtkProperty()
def LeftButtonPressEvent(self, obj=None, event=None):
click_pos = self.interactor.GetEventPosition()
picker = vtkPropPicker()
picker.Pick(*click_pos, 0, self.default_renderer)
# Get the new actor.
self.new_picked_actor = picker.actor
# If something was selected.
if self.new_picked_actor:
# If we picked something before, reset its property.
if self.last_picked_actor:
self.last_picked_actor.GetProperty().DeepCopy(self.last_picked_property)
# Save the property of the picked actor so that we can
# restore it next time.
self.last_picked_property.DeepCopy(self.new_picked_actor.property)
# Highlight the picked actor by changing its properties.
self.new_picked_actor.property.color = colors.GetColor3d('Red')
self.new_picked_actor.property.diffuse = 1.0
self.new_picked_actor.property.specular = 0.0
self.new_picked_actor.property.edge_visibility = True
# Save the last picked actor.
self.last_picked_actor = self.new_picked_actor
super().OnLeftButtonDown()
return
if __name__ == '__main__':
main()