Spring
Repository source: Spring
Question
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Code¶
Spring.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
vtkCellArray,
vtkPolyData
)
from vtkmodules.vtkFiltersCore import vtkPolyDataNormals
from vtkmodules.vtkFiltersModeling import vtkRotationalExtrusionFilter
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create the RenderWindow, Renderer and Interactor.
ren = vtkRenderer(background=colors.GetColor3d('Burlywood'))
ren_win = vtkRenderWindow(size=(640, 512), window_name='Spring')
ren_win.AddRenderer(ren)
iren = vtkRenderWindowInteractor()
iren.render_window = ren_win
# Create the spring profile (a circle).
points = vtkPoints()
points.InsertPoint(0, 1.0, 0.0, 0.0)
points.InsertPoint(1, 1.0732, 0.0, -0.1768)
points.InsertPoint(2, 1.25, 0.0, -0.25)
points.InsertPoint(3, 1.4268, 0.0, -0.1768)
points.InsertPoint(4, 1.5, 0.0, 0.00)
points.InsertPoint(5, 1.4268, 0.0, 0.1768)
points.InsertPoint(6, 1.25, 0.0, 0.25)
points.InsertPoint(7, 1.0732, 0.0, 0.1768)
poly = vtkCellArray()
poly.InsertNextCell(8) # The number of points.
for i in range(0, 8):
poly.InsertCellPoint(i)
profile = vtkPolyData(points=points, polys=poly)
# Extrude the profile to make a spring.
# Note: angle=360 * 6 corresponds to six revolutions.
extrude = vtkRotationalExtrusionFilter(input_data=profile, resolution=360,
translation=6, delta_radius=1.0,
angle=360 * 6)
normals = vtkPolyDataNormals(feature_angle=60)
mapper = vtkPolyDataMapper()
extrude >> normals >> mapper
spring = vtkActor(mapper=mapper)
spring.property.color = colors.GetColor3d("PowderBlue")
spring.property.diffuse = 0.7
spring.property.specular = 0.4
spring.property.specular_power = 20
spring.property.backface_culling = True
# Add the actor to the renderer, set the background and size.
ren.AddActor(spring)
ren.ResetCamera()
ren.active_camera.Azimuth(90)
# Render the image.
ren_win.Render()
iren.Start()
if __name__ == '__main__':
main()