MouseEventsObserver
Repository source: MouseEventsObserver
Description¶
This example directly changes the observers of the vtkInteractor, which is an easy way to disable events or to add some simple callback functions. For a more general framework using vtkInteractorStyle see MouseEvents. This specific example just disables the left mouse button of the vtkInteractorStyleTrackballCamera and prints a simple message instead.
Question
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Code¶
MouseEventsObserver.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleTrackballCamera
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
source = vtkSphereSource(center=(0, 0, 0), radius=1)
mapper = vtkPolyDataMapper()
source >> mapper
actor = vtkActor(mapper=mapper)
actor.property.color = colors.GetColor3d('MistyRose')
renderer = vtkRenderer(background=colors.GetColor3d('SlateGray'))
renderer.AddActor(actor)
renwin = vtkRenderWindow(window_name='MouseEventsObserver')
renwin.AddRenderer(renderer)
interactor = vtkRenderWindowInteractor()
interactor.interactor_style = vtkInteractorStyleTrackballCamera()
interactor.render_window = renwin
def dummy_func1(obj, ev):
print('Before Event')
def dummy_func2(obj, ev):
print('After Event')
# Printing the interator gives you a list of registered
# observers of the current interactor style.
# print(interactor)
# Adding priorities allow to control the order of observer execution
# (highest value first! If equal, the first added observer is called first).
interactor.RemoveObservers('LeftButtonPressEvent')
interactor.AddObserver('LeftButtonPressEvent', dummy_func1, 1.0)
interactor.AddObserver('LeftButtonPressEvent', dummy_func2, -1.0)
interactor.Initialize()
renwin.Render()
interactor.Start()
if __name__ == '__main__':
main()