SampleFunction
Repository source: SampleFunction
Question
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Code¶
SampleFunction.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkSuperquadric
from vtkmodules.vtkFiltersCore import vtkContourFilter
from vtkmodules.vtkFiltersModeling import vtkOutlineFilter
from vtkmodules.vtkImagingHybrid import vtkSampleFunction
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
implicitFunction = vtkSuperquadric(phi_roundness=2.5, theta_roundness=0.5)
# Get the model bounds.
mb = list()
for i in range(0, 6, 2):
mb.append([-2.0, 2.0])
# Flatten the list.
model_bounds = [x for mbb in mb for x in mbb]
# Sample the function
sample = vtkSampleFunction(implicit_function=implicitFunction, sample_dimensions=(50, 50, 50),
model_bounds=model_bounds)
# Create the 0 isosurface.
contours = vtkContourFilter()
contours.GenerateValues(1, 2.0, 2.0)
# Map the contours to graphical primitives.
contour_mapper = vtkPolyDataMapper(scalar_range=(0.0, 1.2))
sample >> contours >> contour_mapper
# Create an actor for the contours.
contour_actor = vtkActor(mapper=contour_mapper)
contour_actor.property.color = colors.GetColor3d('White')
# Create a box around the function to indicate the sampling volume.
# Create outline.
outline = vtkOutlineFilter()
# Map it to graphics primitives.
outline_mapper = vtkPolyDataMapper()
sample >> outline >> outline_mapper
# Create an actor.
outline_actor = vtkActor(mapper=outline_mapper)
outline_actor.property.color = colors.GetColor3d("Black")
# Visualize
renderer = vtkRenderer(background=colors.GetColor3d("Tan"))
render_window = vtkRenderWindow(window_name='SampleFunction')
render_window.AddRenderer(renderer)
interactor = vtkRenderWindowInteractor()
interactor.render_window = render_window
renderer.AddActor(contour_actor)
renderer.AddActor(outline_actor)
# Enable user interface interactor.
render_window.Render()
interactor.Start()
if __name__ == '__main__':
main()