BooleanOperationImplicitFunctions
Repository source: BooleanOperationImplicitFunctions
Description¶
Demonstration on how to perform boolean operations with implicit functions.
Question
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Code¶
BooleanOperationImplicitFunctions.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import (
vtkBox,
vtkImplicitBoolean,
vtkSphere
)
from vtkmodules.vtkFiltersCore import vtkContourFilter
from vtkmodules.vtkImagingHybrid import vtkSampleFunction
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create a sphere.
sphere = vtkSphere(radius=1.0, center=(1, 0, 0))
# Create a box.
box = vtkBox(bounds=(-1, 1, -1, 1, -1, 1))
# Combine the two implicit functions.
# You can also experiment with operation types of VTK_UNION or VTK_INTERSECTION.
boolean = vtkImplicitBoolean(operation_type=vtkImplicitBoolean.VTK_DIFFERENCE)
boolean.AddFunction(box)
boolean.AddFunction(sphere)
# The sample function generates a distance function from the implicit
# function. This is then contoured to get a polygonal surface.
sample = vtkSampleFunction(implicit_function=boolean, model_bounds=(-1, 2, -1, 1, -1, 1),
sample_dimensions=(40, 40, 40), compute_normals=False)
# Contour
surface = vtkContourFilter()
surface.SetValue(0, 0.0)
# Mapper
mapper = vtkPolyDataMapper(scalar_visibility=False)
sample >> surface >> mapper
actor = vtkActor(mapper=mapper)
actor.property.edge_visibility = True
actor.property.color = colors.GetColor3d('AliceBlue')
actor.property.edge_color = colors.GetColor3d('SteelBlue')
# A renderer and render window.
renderer = vtkRenderer(background=colors.GetColor3d('Silver'))
renwin = vtkRenderWindow(window_name='BooleanOperationImplicitFunctions')
renwin.AddRenderer(renderer)
# Add the actor.
renderer.AddActor(actor)
# An interactor.
interactor = vtkRenderWindowInteractor()
interactor.render_window = renwin
# Start
interactor.Initialize()
renwin.Render()
renderer.active_camera.SetPosition(5.0, -4.0, 1.6)
renderer.active_camera.SetViewUp(0.1, 0.5, 0.9)
renderer.active_camera.SetDistance(6.7)
renwin.Render()
interactor.Start()
if __name__ == '__main__':
main()