HybridMedianComparison
Repository source: HybridMedianComparison
Description¶
Comparison of median and hybrid-median filters. The hybrid filter preserves corners and thin lines, better than the median filter. The lower patterns represent the three neighborhoods used to compute the hybrid median.
Info
See this figure in Chapter 10 the VTK Textbook.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
HybridMedianComparison.py
#!/usr/bin/env python3
from collections import namedtuple
from dataclasses import dataclass
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.util.execution_model import select_ports
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import vtkCellArray, vtkPolyData, vtkPolyLine
from vtkmodules.vtkCommonDataModel import vtkImageData
from vtkmodules.vtkFiltersCore import vtkAppendPolyData
from vtkmodules.vtkIOImage import vtkImageReader2Factory
from vtkmodules.vtkImagingCore import (
vtkImageCast,
vtkImageThreshold
)
from vtkmodules.vtkImagingGeneral import (
vtkImageHybridMedian2D,
vtkImageMedian3D
)
from vtkmodules.vtkImagingMath import vtkImageMathematics
from vtkmodules.vtkImagingSources import vtkImageNoiseSource
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleImage
from vtkmodules.vtkInteractionWidgets import (
vtkTextRepresentation,
vtkTextWidget
)
from vtkmodules.vtkRenderingCore import (
vtkActor2D,
vtkCoordinate,
vtkImageActor,
vtkImageProperty,
vtkPolyDataMapper2D,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer,
vtkTextActor,
vtkTextProperty
)
def get_program_parameters():
import argparse
description = 'Comparison of median and hybrid-median filters.'
epilogue = '''
The hybrid filter preserves corners and thin lines, better than the median filter.
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue,
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument('filename', help='TestPattern.png.')
args = parser.parse_args()
return args.filename
def main():
colors = vtkNamedColors()
file_name = get_program_parameters()
# Read the image.
reader = vtkImageReader2Factory().CreateImageReader2(file_name)
reader.file_name = file_name
reader.update()
scalar_range = reader.output.point_data.scalars.range
extent = reader.output.extent
middle_slice = (extent[5] - extent[4]) // 2
print(f'Range: {scalar_range}, middle slice: {middle_slice}')
# Work with double images.
cast = vtkImageCast(output_scalar_type=ImageCast.OutputScalarType.VTK_DOUBLE)
original_data = vtkImageData()
original_data.DeepCopy((reader >> cast).update().output)
noisy_data = add_shot_noise(original_data, 2000.0, 0.1, reader.GetOutput().GetExtent())
median = vtkImageMedian3D(input_data=noisy_data, kernel_size=(5, 5, 1))
hybrid_median1 = vtkImageHybridMedian2D(input_data=noisy_data)
hybrid_median = vtkImageHybridMedian2D()
hybrid_median1 >> hybrid_median
color_window = (scalar_range[1] - scalar_range[0]) * 0.8
color_level = color_window / 2
image_property = vtkImageProperty(color_window=color_window, color_level=color_level,
interpolation_type=ImageProperty.InterpolationType.VTK_NEAREST_INTERPOLATION)
display_extent = reader.data_extent[:4] + (middle_slice, middle_slice)
# Link the actors to the pipelines.
actors = dict()
actors['Original'] = vtkImageActor(property=image_property, display_extent=display_extent)
actors['Original'].mapper.input_data = original_data
actors['Noisy'] = vtkImageActor(property=image_property, display_extent=actors['Original'].display_extent)
actors['Noisy'].mapper.input_data = noisy_data
actors['Hybrid Median'] = vtkImageActor(property=image_property, display_extent=actors['Original'].display_extent)
hybrid_median >> actors['Hybrid Median'].mapper
actors['Median'] = vtkImageActor(property=image_property, display_extent=actors['Original'].display_extent)
median >> actors['Median'].mapper
keys = list(actors.keys())
# Define the size of the grid that will hold the objects.
grid_cols = 2
grid_rows = 2
# Define side length (in pixels) of each renderer rectangle.
col_size = 255
row_size = 255
size = (col_size * grid_cols, row_size * grid_rows)
ren_win = vtkRenderWindow(size=size, window_name='HybridMedianComparison')
iren = vtkRenderWindowInteractor()
iren.render_window = ren_win
style = vtkInteractorStyleImage()
iren.interactor_style = style
viewports = dict()
VP_Params = namedtuple('VP_Params', ['viewport', 'border'])
last_col = False
last_row = False
for row in range(0, grid_rows):
if row == grid_rows - 1:
last_row = True
for col in range(0, grid_cols):
if col == grid_cols - 1:
last_col = True
index = row * grid_cols + col
# (x_min, y_min, x_max, y_max)
viewport = (
float(col) / grid_cols,
float(grid_rows - row - 1) / grid_rows,
float(col + 1) / grid_cols,
float(grid_rows - row) / grid_rows
)
if last_row and last_col:
border = ViewPort.Border.TOP_LEFT_BOTTOM_RIGHT
last_row = False
last_col = False
elif last_col:
border = ViewPort.Border.RIGHT_TOP_LEFT
last_col = False
elif last_row:
border = ViewPort.Border.TOP_LEFT_BOTTOM
else:
border = ViewPort.Border.TOP_LEFT
vp_params = VP_Params(viewport, border)
viewports[keys[index]] = vp_params
# Add the actors to the renderers.
renderers = dict()
for k in actors.keys():
renderers[k] = vtkRenderer(background=colors.GetColor3d("LightSlateGray"), viewport=viewports[k].viewport)
renderers[k].AddActor(actors[k])
ren_win.AddRenderer(renderers[k])
# Create one text property for all.
text_property = vtkTextProperty(color=colors.GetColor3d('LightGoldenrodYellow'), bold=True, italic=True,
shadow=True, font_family_as_string='Courier',
font_size=16, justification=TextProperty.Justification.VTK_TEXT_CENTERED)
text_positions = get_text_positions(keys, justification=TextProperty.Justification.VTK_TEXT_CENTERED, width=0.5)
# Create the text widgets.
text_representations = list()
text_actors = list()
text_widgets = list()
index = 0
for k in actors.keys():
# Create the text actor and representation.
text_actors.append(
vtkTextActor(input=k,
text_scale_mode=vtkTextActor.TEXT_SCALE_MODE_NONE,
text_property=text_property))
# Create the text representation. Used for positioning the text actor.
text_representations.append(vtkTextRepresentation(enforce_normalized_viewport_bounds=True))
text_representations[index].GetPositionCoordinate().value = text_positions[k]['p']
text_representations[index].GetPosition2Coordinate().value = text_positions[k]['p2']
# Create the text widget, setting the default renderer and interactor.
text_widgets.append(
vtkTextWidget(representation=text_representations[index], text_actor=text_actors[index],
default_renderer=renderers[k], interactor=iren, selectable=False))
index += 1
# Draw a line around the viewport of each renderer.
for k in actors.keys():
border = viewports[k].border
draw_viewport_border(renderers[k], border=border, color=colors.GetColor3d('Yellow'), line_width=4)
# The renderers share one camera.
ren_win.Render()
renderers['Original'].active_camera.Dolly(1.1)
renderers['Original'].ResetCameraClippingRange()
camera = renderers['Original'].active_camera
for k in actors.keys():
if k != 'Original':
renderers[k].SetActiveCamera(camera)
ren_win.Render()
for i in range(0, len(text_widgets)):
text_widgets[i].On()
iren.Initialize()
iren.Start()
def add_shot_noise(input_image, noise_amplitude, noise_fraction, extent):
shot_noise_source = vtkImageNoiseSource(whole_extent=extent, minimum=0.0, maximum=1.0)
shot_noise_thresh1 = vtkImageThreshold(in_value=0, out_value=noise_amplitude)
shot_noise_thresh1.ThresholdByLower(1.0 - noise_fraction)
shot_noise_source >> shot_noise_thresh1
shot_noise_thresh2 = vtkImageThreshold(in_value=1.0 - noise_amplitude, out_value=0.0)
shot_noise_thresh2.ThresholdByLower(noise_fraction)
shot_noise_source >> shot_noise_thresh2
shot_noise = vtkImageMathematics(operation=ImageMathematics.Operation.VTK_ADD)
shot_noise_thresh1 >> select_ports(shot_noise, 0)
shot_noise_thresh2 >> select_ports(shot_noise, 1)
add = vtkImageMathematics(operation=ImageMathematics.Operation.VTK_ADD)
input_image >> select_ports(add, 0)
shot_noise >> select_ports(add, 1)
add.update()
output_image = vtkImageData()
output_image.DeepCopy(add.GetOutput())
return output_image
def get_text_positions(names, justification=0, vertical_justification=0, width=0.96, height=0.1):
"""
Get viewport positioning information for a list of names.
:param names: The list of names.
:param justification: Horizontal justification of the text, default is left.
:param vertical_justification: Vertical justification of the text, default is bottom.
:param width: Width of the bounding_box of the text in screen coordinates.
:param height: Height of the bounding_box of the text in screen coordinates.
:return: A list of positioning information.
"""
# The gap between the left or right edge of the screen and the text.
dx = 0.02
width = abs(width)
if width > 0.96:
width = 0.96
y0 = 0.01
height = abs(height)
if height > 0.9:
height = 0.9
dy = height
if vertical_justification == TextProperty.VerticalJustification.VTK_TEXT_TOP:
y0 = 1.0 - (dy + y0)
dy = height
if vertical_justification == TextProperty.VerticalJustification.VTK_TEXT_CENTERED:
y0 = 0.5 - (dy / 2.0 + y0)
dy = height
name_len_min = 0
name_len_max = 0
first = True
for k in names:
sz = len(k)
if first:
name_len_min = name_len_max = sz
first = False
else:
name_len_min = min(name_len_min, sz)
name_len_max = max(name_len_max, sz)
text_positions = dict()
for k in names:
sz = len(k)
delta_sz = width * sz / name_len_max
if delta_sz > width:
delta_sz = width
if justification == TextProperty.Justification.VTK_TEXT_CENTERED:
x0 = 0.5 - delta_sz / 2.0
elif justification == TextProperty.Justification.VTK_TEXT_RIGHT:
x0 = 1.0 - dx - delta_sz
else:
# Default is left justification.
x0 = dx
# For debugging!
# print(
# f'{k:16s}: (x0, y0) = ({x0:3.2f}, {y0:3.2f}), (x1, y1) = ({x0 + delta_sz:3.2f}, {y0 + dy:3.2f})'
# f', width={delta_sz:3.2f}, height={dy:3.2f}')
text_positions[k] = {'p': [x0, y0, 0], 'p2': [delta_sz, dy, 0]}
return text_positions
def draw_viewport_border(renderer, border, color=(0, 0, 0), line_width=2):
"""
Draw a border around the viewport of a renderer.
:param renderer: The renderer.
:param border: The border to draw, it must be one of the constants in ViewPort.Border.
:param color: The color.
:param line_width: The line width of the border.
:return:
"""
def generate_border_lines(border_type):
"""
Generate the lines for the border.
:param border_type: The border type to draw, it must be one of the constants in ViewPort.Border
:return: The points and lines.
"""
if border_type >= ViewPort.Border.NUMBER_OF_BORDER_TYPES:
print('Not a valid border type.')
return None
# Points start at upper right and proceed anti-clockwise.
pts = (
(1, 1, 0),
(0, 1, 0),
(0, 0, 0),
(1, 0, 0),
(1, 1, 0),
)
pt_orders = {
ViewPort.Border.TOP: (0, 1),
ViewPort.Border.LEFT: (1, 2),
ViewPort.Border.BOTTOM: (2, 3),
ViewPort.Border.RIGHT: (3, 4),
ViewPort.Border.LEFT_BOTTOM: (1, 2, 3),
ViewPort.Border.BOTTOM_RIGHT: (2, 3, 4),
ViewPort.Border.RIGHT_TOP: (3, 4, 1),
ViewPort.Border.RIGHT_TOP_LEFT: (3, 4, 1, 2),
ViewPort.Border.TOP_LEFT: (0, 1, 2),
ViewPort.Border.TOP_LEFT_BOTTOM: (0, 1, 2, 3),
ViewPort.Border.TOP_LEFT_BOTTOM_RIGHT: (0, 1, 2, 3, 4)
}
pt_order = pt_orders[border_type]
number_of_points = len(pt_order)
points = vtkPoints(number_of_points=number_of_points)
i = 0
for pt_id in pt_order:
points.InsertPoint(i, *pts[pt_id])
i += 1
lines = vtkPolyLine()
lines.point_ids.SetNumberOfIds(number_of_points)
for i in range(0, number_of_points):
lines.point_ids.id = (i, i)
cells = vtkCellArray()
cells.InsertNextCell(lines)
# Make the polydata and return.
return vtkPolyData(points=points, lines=cells)
# Use normalized viewport coordinates since
# they are independent of window size.
coordinate = vtkCoordinate(coordinate_system=Coordinate.CoordinateSystem.VTK_NORMALIZED_VIEWPORT)
poly = vtkAppendPolyData()
if border == ViewPort.Border.TOP_BOTTOM:
(
generate_border_lines(ViewPort.Border.TOP),
generate_border_lines(ViewPort.Border.BOTTOM)
) >> poly
elif border == ViewPort.Border.LEFT_RIGHT:
(
generate_border_lines(ViewPort.Border.LEFT),
generate_border_lines(ViewPort.Border.RIGHT)
) >> poly
else:
generate_border_lines(border) >> poly
mapper = vtkPolyDataMapper2D(transform_coordinate=coordinate)
poly >> mapper
actor = vtkActor2D(mapper=mapper)
actor.property.color = color
# Line width should be at least 2 to be visible at the extremes.
actor.property.line_width = line_width
renderer.AddViewProp(actor)
@dataclass(frozen=True)
class Coordinate:
@dataclass(frozen=True)
class CoordinateSystem:
VTK_DISPLAY: int = 0
VTK_NORMALIZED_DISPLAY: int = 1
VTK_VIEWPORT: int = 2
VTK_NORMALIZED_VIEWPORT: int = 3
VTK_VIEW: int = 4
VTK_POSE: int = 5
VTK_WORLD: int = 6
VTK_USERDEFINED: int = 7
@dataclass(frozen=True)
class ImageCast:
@dataclass(frozen=True)
class OutputScalarType:
VTK_CHAR: int = 2
VTK_UNSIGNED_CHAR: int = 3
VTK_SHORT: int = 4
VTK_UNSIGNED_SHORT: int = 5
VTK_INT: int = 6
VTK_UNSIGNED_INT: int = 7
VTK_LONG: int = 8
VTK_UNSIGNED_LONG: int = 9
VTK_FLOAT: int = 10
VTK_DOUBLE: int = 11
@dataclass(frozen=True)
class ImageMathematics:
@dataclass(frozen=True)
class Operation:
VTK_ADD: int = 0
VTK_SUBTRACT: int = 1
VTK_MULTIPLY: int = 2
VTK_DIVIDE: int = 3
VTK_INVERT: int = 4
VTK_SIN: int = 5
VTK_COS: int = 6
VTK_EXP: int = 7
VTK_LOG: int = 8
VTK_ABS: int = 9
VTK_SQR: int = 10
VTK_SQRT: int = 11
VTK_MIN: int = 12
VTK_MAX: int = 13
VTK_ATAN: int = 14
VTK_ATAN2: int = 15
VTK_MULTIPLYBYK: int = 16
VTK_ADDC: int = 17
VTK_CONJUGATE: int = 18
VTK_COMPLEX_MULTIPLY: int = 19
VTK_REPLACECBYK: int = 20
@dataclass(frozen=True)
class ImageProperty:
@dataclass(frozen=True)
class InterpolationType:
VTK_NEAREST_INTERPOLATION: int = 0
VTK_LINEAR_INTERPOLATION: int = 1
VTK_CUBIC_INTERPOLATION: int = 2
@dataclass(frozen=True)
class TextProperty:
@dataclass(frozen=True)
class Justification:
VTK_TEXT_LEFT: int = 0
VTK_TEXT_CENTERED: int = 1
VTK_TEXT_RIGHT: int = 2
@dataclass(frozen=True)
class VerticalJustification:
VTK_TEXT_BOTTOM: int = 0
VTK_TEXT_CENTERED: int = 1
VTK_TEXT_TOP: int = 2
@dataclass(frozen=True)
class ViewPort:
@dataclass(frozen=True)
class Border:
TOP: int = 0
LEFT: int = 1
BOTTOM: int = 2
RIGHT: int = 3
LEFT_BOTTOM: int = 4
BOTTOM_RIGHT: int = 5
RIGHT_TOP: int = 6
RIGHT_TOP_LEFT: int = 7
TOP_LEFT: int = 8
TOP_LEFT_BOTTOM: int = 9
TOP_LEFT_BOTTOM_RIGHT: int = 10
TOP_BOTTOM: int = 11
LEFT_RIGHT: int = 12
NUMBER_OF_BORDER_TYPES: int = 13
if __name__ == '__main__':
main()