WritePLY
Repository source: WritePLY
Description¶
Note
Unlike vtkPolyDataXMLWriter and most other VTK writers, to write colors to the .ply file you must specify to the vtkPLYWriter:
plyWriter->SetArrayName("Colors");
where your color array was created/named like this:
vtkNew<vtkUnsignedCharArray> colors; colors->SetNumberOfComponents(3); colors->SetName("Colors");
(This was found in response to a user question on StackOverflow: http://stackoverflow.com/questions/17783612/save-mesh-with-rgb-in-vtk/19525938)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
WritePLY.py
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkIOPLY import (
vtkPLYReader,
vtkPLYWriter
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def get_program_parameters():
import argparse
description = 'Generate image data, then write a .ply file.'
epilogue = '''
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue)
parser.add_argument('filename', help='A required ply filename.', nargs='?',
const='TestWritePLY.ply',
type=str, default='TestWritePLY.ply')
args = parser.parse_args()
return args.filename
def main():
colors = vtkNamedColors()
file_name = get_program_parameters()
sphere_source = vtkSphereSource()
ply_writer = vtkPLYWriter(file_name=file_name)
sphere_source >> ply_writer
ply_writer.Write()
# Read and display for verification.
reader = vtkPLYReader(file_name=file_name)
mapper = vtkPolyDataMapper()
reader >> mapper
actor = vtkActor(mapper=mapper)
actor.property.color = colors.GetColor3d('MistyRose')
renderer = vtkRenderer()
render_window = vtkRenderWindow(window_name='WritePLY')
render_window.AddRenderer(renderer)
render_window_interactor = vtkRenderWindowInteractor()
render_window_interactor.render_window = render_window
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('cobalt_green'))
render_window.Render()
render_window_interactor.Start()
if __name__ == '__main__':
main()