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RandomGraphSource

Repository source: RandomGraphSource

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Code

RandomGraphSource.py

#!/usr/bin/env python3

# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkInfovisCore import vtkRandomGraphSource
# noinspection PyUnresolvedReferences
from vtkmodules.vtkInfovisLayout import vtkForceDirectedLayoutStrategy
from vtkmodules.vtkViewsInfovis import vtkGraphLayoutView


def main():
    colors = vtkNamedColors()

    # seed=123 ensures repeatable results for testing. Remove this off for real use.
    random_graph_source = vtkRandomGraphSource(number_of_vertices=5, number_of_edges=4, seed=123)
    random_graph_source.update()

    # force_directed = vtkForceDirectedLayoutStrategy()

    graph_layout_view = vtkGraphLayoutView()
    graph_layout_view.AddRepresentationFromInput(random_graph_source.GetOutput())
    # If we create a layout object directly, just set the pointer through this method.
    # graph_layout_view.SetLayoutStrategy(force_directed)
    graph_layout_view.SetLayoutStrategyToForceDirected()
    graph_layout_view.renderer.background = colors.GetColor3d('Navy')
    graph_layout_view.renderer.background2 = colors.GetColor3d('MidnightBlue')
    graph_layout_view.render_window.window_name = 'RandomGraphSource'
    graph_layout_view.Render()
    graph_layout_view.ResetCamera()
    graph_layout_view.interactor.Start()


if __name__ == '__main__':
    main()