GraphToPolyData
Repository source: GraphToPolyData
Description¶
This example creates a simple graph and then converts it to a polydata for visualization using Paraview.
Question
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Code¶
GraphToPolyData.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import vtkMutableUndirectedGraph
from vtkmodules.vtkFiltersSources import vtkGraphToPolyData
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create a graph.
g = vtkMutableUndirectedGraph()
# Add 4 vertices to the graph.
v1 = g.AddVertex()
v2 = g.AddVertex()
v3 = g.AddVertex()
v4 = g.AddVertex()
# Add 3 edges to the graph.
g.AddEdge(v1, v2)
g.AddEdge(v1, v3)
g.AddEdge(v1, v4)
# Create 4 points - one for each vertex.
points = vtkPoints()
points.InsertNextPoint(0.0, 0.0, 0.0)
points.InsertNextPoint(1.0, 0.0, 0.0)
points.InsertNextPoint(0.0, 1.0, 0.0)
points.InsertNextPoint(0.0, 0.0, 1.0)
# Add the coordinates of the points to the graph.
g.points = points
# Convert the graph to a polydata.
graph_to_poly_data = vtkGraphToPolyData(input_data=g)
# Create a mapper and actor.
mapper = vtkPolyDataMapper()
graph_to_poly_data >> mapper
actor = vtkActor(mapper=mapper)
# Create a renderer, render window, and interactor.
renderer = vtkRenderer(background=colors.GetColor3d('Green'))
render_window = vtkRenderWindow(window_name='GraphToPolyData')
render_window.AddRenderer(renderer)
render_window_interactor = vtkRenderWindowInteractor()
render_window_interactor.render_window = render_window
# Add the actor to the scene.
renderer.AddActor(actor)
# Render and interact.
render_window.Render()
render_window_interactor.Start()
if __name__ == '__main__':
main()