LinearCellsDemo
Repository source: LinearCellsDemo
Description¶
Linear cell types found in VTK.
The numbers define the ordering of the defining points.
Options are provided to show a wire frame (-w
) or to add a back face color (-b
). You can also remove the plinth with the (-n
) option. If you want a single object, use -o
followed by the object number.
With the back face option selected, the back face color will be visible as the objects are semitransparent.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
LinearCellsDemo.py
# !/usr/bin/env python3
from collections import namedtuple
from dataclasses import dataclass
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
VTK_TETRA,
vtkPolyData,
vtkCellArray,
vtkHexagonalPrism,
vtkHexahedron,
vtkLine,
vtkPentagonalPrism,
vtkPixel,
vtkPolyLine,
vtkPolyVertex,
vtkPolygon,
vtkPyramid,
vtkQuad,
vtkTetra,
vtkTriangle,
vtkTriangleStrip,
vtkUnstructuredGrid,
vtkVertex,
vtkVoxel,
vtkWedge
)
# noinspection PyUnresolvedReferences
from vtkmodules.vtkCommonTransforms import vtkTransform
from vtkmodules.vtkFiltersCore import vtkAppendPolyData
# noinspection PyUnresolvedReferences
from vtkmodules.vtkFiltersGeneral import vtkTransformFilter
from vtkmodules.vtkFiltersSources import (
vtkCubeSource,
vtkSphereSource
)
from vtkmodules.vtkInteractionWidgets import vtkCameraOrientationWidget
from vtkmodules.vtkInteractionWidgets import (
vtkTextRepresentation,
vtkTextWidget
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkActor2D,
vtkCoordinate,
vtkDataSetMapper,
vtkGlyph3DMapper,
vtkLightKit,
vtkPolyDataMapper,
vtkPolyDataMapper2D,
vtkProperty,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer,
vtkTextActor,
vtkTextProperty,
)
from vtkmodules.vtkRenderingLabel import vtkLabeledDataMapper
def get_program_parameters():
import argparse
description = 'Demonstrate the linear cell types found in VTK.'
epilogue = '''
The numbers define the ordering of the points making the cell.
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue,
formatter_class=argparse.RawDescriptionHelpFormatter)
group1 = parser.add_mutually_exclusive_group()
group1.add_argument('-w', '--wireframe', action='store_true',
help='Render a wireframe.')
group1.add_argument('-b', '--backface', action='store_true',
help='Display the back face in a different colour.')
parser.add_argument('-o', '--object_number', type=int, default=None,
help='The number corresponding to the object.')
parser.add_argument('-n', '--no_plinth', action='store_true',
help='Remove the plinth.')
args = parser.parse_args()
return args.wireframe, args.backface, args.object_number, args.no_plinth
def main():
wireframe_on, backface_on, object_num, plinth_off = get_program_parameters()
objects = specify_objects()
# The order here should match the order in specify_objects().
object_order = list(objects.keys())
# Check for a single object.
single_object = None
if object_num:
if object_num in object_order:
single_object = True
else:
print('Object not found.\nPlease enter the number corresponding to the object.')
print('Available objects are:')
for obj in object_order:
print(f'{objects[obj]} (={str(obj)})')
return
colors = vtkNamedColors()
# Create one sphere for all.
sphere = vtkSphereSource(phi_resolution=21, theta_resolution=21, radius=0.04)
cells = get_unstructured_grids()
# The text to be displayed in the viewport.
names = list()
# The keys of the objects selected for display.
keys = list()
if single_object:
names.append(f'{objects[object_num]} (={str(object_num)})')
keys.append(object_num)
else:
for obj in object_order:
names.append(f'{objects[obj]} (={str(obj)})')
keys.append(obj)
add_plinth = (10, 11, 12, 13, 14, 15, 16,)
lines = (3, 4)
# Set up the viewports.
grid_column_dimensions = 4
grid_row_dimensions = 4
renderer_size = 300
if single_object:
grid_column_dimensions = 1
grid_row_dimensions = 1
renderer_size = 1200
window_size = (grid_column_dimensions * renderer_size, grid_row_dimensions * renderer_size)
viewports = dict()
VP_Params = namedtuple('VP_Params', ['viewport', 'border'])
last_col = False
last_row = False
blank = len(cells)
blank_viewports = list()
for row in range(0, grid_row_dimensions):
if row == grid_row_dimensions - 1:
last_row = True
for col in range(0, grid_column_dimensions):
if col == grid_column_dimensions - 1:
last_col = True
index = row * grid_column_dimensions + col
# Set the renderer's viewport dimensions (xmin, ymin, xmax, ymax) within the render window.
# Note that for the Y values, we need to subtract the row index from grid_rows
# because the viewport Y axis points upwards, and we want to draw the grid from top to down.
viewport = (float(col) / grid_column_dimensions,
float(grid_row_dimensions - (row + 1)) / grid_row_dimensions,
float(col + 1) / grid_column_dimensions,
float(grid_row_dimensions - row) / grid_row_dimensions)
if last_row and last_col:
border = ViewPort.Border.TOP_LEFT_BOTTOM_RIGHT
last_row = False
last_col = False
elif last_col:
border = ViewPort.Border.RIGHT_TOP_LEFT
last_col = False
elif last_row:
border = ViewPort.Border.TOP_LEFT_BOTTOM
else:
border = ViewPort.Border.TOP_LEFT
vp_params = VP_Params(viewport, border)
if index < blank:
viewports[keys[index]] = vp_params
else:
s = f'vp_{col:d}_{row:d}'
viewports[s] = vp_params
blank_viewports.append(s)
# Position text according to its length and centered in the viewport.
text_positions = get_text_positions(names,
justification=TextProperty.Justification.VTK_TEXT_CENTERED,
vertical_justification=TextProperty.VerticalJustification.VTK_TEXT_BOTTOM,
width=0.85, height=0.1)
ren_win = vtkRenderWindow(size=window_size, window_name='LinearCellDemo')
ren_win.SetWindowName('LinearCellsDemo')
iren = vtkRenderWindowInteractor()
iren.render_window = ren_win
# Since we always import vtkmodules.vtkInteractionStyle we can do this
# because vtkInteractorStyleSwitch is automatically imported:
iren.interactor_style.SetCurrentStyleToTrackballCamera()
renderers = dict()
text_representations = list()
text_actors = list()
text_widgets = list()
# Create and link the mappers, actors and renderers together.
single_object_key = None
for idx, key in enumerate(keys):
print('Creating:', names[idx])
if single_object:
single_object_key = key
mapper = vtkDataSetMapper()
cells[key][0] >> mapper
actor = vtkActor(mapper=mapper, property=get_actor_property())
if wireframe_on or key in lines:
actor.property.representation = Property.Representation.VTK_WIREFRAME
actor.property.line_width = 2
actor.property.opacity = 1
actor.property.color = colors.GetColor3d('Black')
else:
if backface_on:
actor.backface_property = get_back_face_property()
# Label the points.
label_property = get_label_property()
if single_object:
label_property.SetFontSize(renderer_size // 36)
else:
label_property.SetFontSize(renderer_size // 16)
label_mapper = vtkLabeledDataMapper(label_text_property=label_property)
cells[key][0] >> label_mapper
label_actor = vtkActor2D(mapper=label_mapper)
# Glyph the points.
point_mapper = vtkGlyph3DMapper(scaling=True, scalar_visibility=False,
source_connection=sphere.output_port)
cells[key][0] >> point_mapper
point_actor = vtkActor(mapper=point_mapper, property=get_point_actor_property())
viewport = viewports[key].viewport
border = viewports[key].border
renderer = vtkRenderer(background=colors.GetColor3d('LightSteelBlue'), viewport=viewport)
draw_viewport_border(renderer, border=border, color=colors.GetColor3d('MidnightBlue'), line_width=4)
light_kit = vtkLightKit()
light_kit.AddLightsToRenderer(renderer)
renderer.AddActor(actor)
renderer.AddActor(label_actor)
renderer.AddActor(point_actor)
if not plinth_off:
# Add a plinth.
if key in add_plinth:
tile_actor = make_tile(cells[key][0].GetBounds(),
expansion_factor=0.5, thickness_ratio=0.01, shift_y=-0.05)
tile_actor.property = get_tile_property()
renderer.AddActor(tile_actor)
# Create the text actor and representation.
text_property = get_text_property()
if single_object:
single_object_key = key
text_property = get_text_property()
if single_object:
text_property.SetFontSize(renderer_size // 28)
else:
text_property.SetFontSize(renderer_size // 24)
text_actor = vtkTextActor(input=names[idx],
text_scale_mode=vtkTextActor.TEXT_SCALE_MODE_NONE,
text_property=text_property)
# Create the text representation. Used for positioning the text actor.
text_representation = vtkTextRepresentation(enforce_normalized_viewport_bounds=True)
text_representation.GetPositionCoordinate().value = text_positions[names[idx]]['p']
text_representation.GetPosition2Coordinate().value = text_positions[names[idx]]['p2']
# Create the text widget, setting the default renderer and interactor.
text_widget = vtkTextWidget(representation=text_representation, text_actor=text_actor,
default_renderer=renderer, interactor=iren, selectable=False)
text_actors.append(text_actor)
text_representations.append(text_representation)
text_widgets.append(text_widget)
renderer.ResetCamera()
renderer.active_camera.Azimuth(cells[key][1].azimuth)
renderer.active_camera.Elevation(cells[key][1].elevation)
renderer.active_camera.Dolly(cells[key][1].zoom)
renderer.ResetCameraClippingRange()
renderers[key] = renderer
ren_win.AddRenderer(renderers[key])
for name in blank_viewports:
viewport = viewports[name].viewport
border = viewports[name].border
renderer = vtkRenderer(background=colors.GetColor3d('LightSteelBlue'), viewport=viewport)
draw_viewport_border(renderer, border=border, color=colors.GetColor3d('MidnightBlue'), line_width=4)
renderers[name] = renderer
ren_win.AddRenderer(renderers[name])
for i in range(0, len(text_widgets)):
text_widgets[i].On()
if single_object:
cam_orient_manipulator = vtkCameraOrientationWidget(parent_renderer=renderers[single_object_key],
interactor=iren)
cam_orient_manipulator.On()
ren_win.Render()
iren.Initialize()
iren.Start()
def specify_objects():
"""
Link the unstructured grid number to the unstructured grid name.
:return: A dictionary: {index number: unstructured grid name}.
"""
return {
1: 'VTK_VERTEX',
2: 'VTK_POLY_VERTEX',
3: 'VTK_LINE',
4: 'VTK_POLY_LINE',
5: 'VTK_TRIANGLE',
6: 'VTK_TRIANGLE_STRIP',
7: 'VTK_POLYGON',
8: 'VTK_PIXEL',
9: 'VTK_QUAD',
10: 'VTK_TETRA',
11: 'VTK_VOXEL',
12: 'VTK_HEXAHEDRON',
13: 'VTK_WEDGE',
14: 'VTK_PYRAMID',
15: 'VTK_PENTAGONAL_PRISM',
16: 'VTK_HEXAGONAL_PRISM',
}
def get_unstructured_grids():
"""
Get the unstructured grid names, the unstructured grid and initial orientations.
:return: A dictionary: {index number: (unstructured grid, orientation)}.
"""
def make_orientation(azimuth: float = 0, elevation: float = 0, zoom: float = 1.0):
return Orientation(azimuth, elevation, zoom)
return {
1: (make_vertex(), make_orientation(30, -30, 0.1)),
2: (make_poly_vertex(), make_orientation(30, -30, 0.8)),
3: (make_line(), make_orientation(30, -30, 0.4)),
4: (make_polyline(), make_orientation(30, -30, 1.0)),
5: (make_triangle(), make_orientation(30, -30, 0.7)),
6: (make_triangle_strip(), make_orientation(30, -30, 1.1)),
7: (make_polygon(), make_orientation(0, -45, 1.0)),
8: (make_pixel(), make_orientation(0, -45, 1.0)),
9: (make_quad(), make_orientation(0, -45, 0)),
10: (make_tetra(), make_orientation(20, 20, 1.0)),
11: (make_voxel(), make_orientation(-22.5, 15, 0.95)),
12: (make_hexahedron(), make_orientation(-22.5, 15, 0.95)),
13: (make_wedge(), make_orientation(-30, 15, 1.0)),
14: (make_pyramid(), make_orientation(-60, 15, 1.0)),
15: (make_pentagonal_prism(), make_orientation(-60, 10, 1.0)),
16: (make_hexagonal_prism(), make_orientation(-60, 15, 1.0)),
}
@dataclass(frozen=True)
class Orientation:
azimuth: float
elevation: float
zoom: float
# These functions return a vtkUnstructured grid corresponding to the object.
def make_vertex():
# A vertex is a cell that represents a 3D point
number_of_vertices = 1
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
vertex = vtkVertex()
for i in range(0, number_of_vertices):
vertex.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(vertex.GetCellType(), vertex.GetPointIds())
return ug
def make_poly_vertex():
# A polyvertex is a cell representing a set of 0D vertices
number_of_vertices = 6
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, 0, 0)
points.InsertNextPoint(0, 1, 0)
points.InsertNextPoint(0, 0, 1)
points.InsertNextPoint(1, 0, 0.4)
points.InsertNextPoint(0, 1, 0.6)
poly_vertex = vtkPolyVertex()
poly_vertex.point_ids.SetNumberOfIds(number_of_vertices)
for i in range(0, number_of_vertices):
poly_vertex.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(poly_vertex.GetCellType(), poly_vertex.GetPointIds())
return ug
def make_line():
# A line is a cell that represents a 1D point.
number_of_vertices = 2
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(0.5, 0.5, 0)
line = vtkLine()
for i in range(0, number_of_vertices):
line.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(line.GetCellType(), line.GetPointIds())
return ug
def make_polyline():
# A polyline is a cell that represents a set of 1D lines.
number_of_vertices = 5
points = vtkPoints()
points.InsertNextPoint(0, 0.5, 0)
points.InsertNextPoint(0.5, 0, 0)
points.InsertNextPoint(1, 0.3, 0)
points.InsertNextPoint(1.5, 0.4, 0)
points.InsertNextPoint(2.0, 0.4, 0)
polyline = vtkPolyLine()
polyline.point_ids.SetNumberOfIds(number_of_vertices)
for i in range(0, number_of_vertices):
polyline.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(polyline.GetCellType(), polyline.GetPointIds())
return ug
def make_triangle():
# A triangle is a cell that represents a triangle.
number_of_vertices = 3
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(0.5, 0.5, 0)
points.InsertNextPoint(.2, 1, 0)
triangle = vtkTriangle()
for i in range(0, number_of_vertices):
triangle.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(triangle.GetCellType(), triangle.GetPointIds())
return ug
def make_triangle_strip():
# A triangle is a cell that represents a triangle strip.
number_of_vertices = 10
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, -.1, 0)
points.InsertNextPoint(0.5, 1, 0)
points.InsertNextPoint(2.0, -0.1, 0)
points.InsertNextPoint(1.5, 0.8, 0)
points.InsertNextPoint(3.0, 0, 0)
points.InsertNextPoint(2.5, 0.9, 0)
points.InsertNextPoint(4.0, -0.2, 0)
points.InsertNextPoint(3.5, 0.8, 0)
points.InsertNextPoint(4.5, 1.1, 0)
triangle_strip = vtkTriangleStrip()
triangle_strip.point_ids.SetNumberOfIds(number_of_vertices)
for i in range(0, number_of_vertices):
triangle_strip.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(triangle_strip.GetCellType(), triangle_strip.GetPointIds())
return ug
def make_polygon():
# A polygon is a cell that represents a polygon.
number_of_vertices = 6
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, -0.1, 0)
points.InsertNextPoint(0.8, 0.5, 0)
points.InsertNextPoint(1, 1, 0)
points.InsertNextPoint(0.6, 1.2, 0)
points.InsertNextPoint(0, 0.8, 0)
polygon = vtkPolygon()
polygon.point_ids.SetNumberOfIds(number_of_vertices)
for i in range(0, number_of_vertices):
polygon.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(polygon.GetCellType(), polygon.GetPointIds())
return ug
def make_pixel():
# A pixel is a cell that represents a pixel.
number_of_vertices = 4
pixel = vtkPixel()
pixel.points.SetPoint(0, 0, 0, 0)
pixel.points.SetPoint(1, 1, 0, 0)
pixel.points.SetPoint(2, 0, 1, 0)
pixel.points.SetPoint(3, 1, 1, 0)
for i in range(0, number_of_vertices):
pixel.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=pixel.points)
ug.InsertNextCell(pixel.GetCellType(), pixel.GetPointIds())
return ug
def make_quad():
# A quad is a cell that represents a quad.
number_of_vertices = 4
quad = vtkQuad()
quad.points.SetPoint(0, 0, 0, 0)
quad.points.SetPoint(1, 1, 0, 0)
quad.points.SetPoint(2, 1, 1, 0)
quad.points.SetPoint(3, 0, 1, 0)
for i in range(0, number_of_vertices):
quad.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=quad.points)
ug.InsertNextCell(quad.cell_type, quad.point_ids)
return ug
def make_tetra():
number_of_vertices = 4
# Make a tetrahedron.
points = vtkPoints()
# points.InsertNextPoint(0, 0, 0)
# points.InsertNextPoint(1, 0, 0)
# points.InsertNextPoint(1, 1, 0)
# points.InsertNextPoint(0, 1, 1)
# Rotate the above points -90° about the X-axis.
points.InsertNextPoint((0.0, 0.0, 0.0))
points.InsertNextPoint((1.0, 0.0, 0.0))
points.InsertNextPoint((1.0, 0.0, -1.0))
points.InsertNextPoint((0.0, 1.0, -1.0))
tetra = vtkTetra()
for i in range(0, number_of_vertices):
tetra.point_ids.SetId(i, i)
cell_array = vtkCellArray()
cell_array.InsertNextCell(tetra)
ug = vtkUnstructuredGrid(points=points)
ug.SetCells(VTK_TETRA, cell_array)
# pd = vtkPolyData(points=points)
# t = vtkTransform()
# t.RotateX(-90)
# t.Translate(0, 0, 0)
# tf = vtkTransformFilter(transform=t)
# (pd >> tf).update()
# pts = tf.output.GetPoints()
# for i in range(0, pts.number_of_points):
# print(f'points.InsertNextPoint({pts.GetPoint(i)})')
return ug
def make_voxel():
# A voxel is a representation of a regular grid in 3-D space.
number_of_vertices = 8
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, 0, 0)
points.InsertNextPoint(0, 1, 0)
points.InsertNextPoint(1, 1, 0)
points.InsertNextPoint(0, 0, 1)
points.InsertNextPoint(1, 0, 1)
points.InsertNextPoint(0, 1, 1)
points.InsertNextPoint(1, 1, 1)
voxel = vtkVoxel()
for i in range(0, number_of_vertices):
voxel.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(voxel.cell_type, voxel.point_ids)
return ug
def make_hexahedron():
"""
A regular hexagon (cube) with all faces square and three squares
around each vertex is created below.
Set up the coordinates of eight points, (the two faces must be
in counter-clockwise order as viewed from the outside).
:return:
"""
number_of_vertices = 8
# Create the points.
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, 0, 0)
points.InsertNextPoint(1, 1, 0)
points.InsertNextPoint(0, 1, 0)
points.InsertNextPoint(0, 0, 1)
points.InsertNextPoint(1, 0, 1)
points.InsertNextPoint(1, 1, 1)
points.InsertNextPoint(0, 1, 1)
# Create a hexahedron from the points.
hexhedr = vtkHexahedron()
for i in range(0, number_of_vertices):
hexhedr.point_ids.SetId(i, i)
# Add the points and hexahedron to an unstructured grid
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(hexhedr.cell_type, hexhedr.point_ids)
return ug
def make_wedge():
number_of_vertices = 6
# A wedge consists of two triangular ends and three rectangular faces.
points = vtkPoints()
# Original Points.
# points.InsertNextPoint(0, 1, 0)
# points.InsertNextPoint(0, 0, 0)
# points.InsertNextPoint(0, 0.5, 0.5)
# points.InsertNextPoint(1, 1, 0)
# points.InsertNextPoint(1, 0.0, 0.0)
# points.InsertNextPoint(1, 0.5, 0.5)
# Rotate the above points -90° about the X-axis
# and translate -1 along the Y-axis.
points.InsertNextPoint(0.0, 0.0, 0.0)
points.InsertNextPoint(0.0, 0, 1.0)
points.InsertNextPoint(0.0, 0.5, 0.5)
points.InsertNextPoint(1.0, 0.0, 0.0)
points.InsertNextPoint(1.0, 0, 1.0)
points.InsertNextPoint(1.0, 0.5, 0.5)
wedge = vtkWedge()
for i in range(0, number_of_vertices):
wedge.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(wedge.cell_type, wedge.point_ids)
# pd = vtkPolyData(points=points)
# t = vtkTransform()
# t.RotateX(-90)
# t.Translate(0,-1,0)
# tf = vtkTransformFilter(transform=t)
# (pd >> tf).update()
# pts = tf.output.GetPoints()
# for i in range(0, pts.number_of_points):
# print(f'points.InsertNextPoint{pts.GetPoint(i)}')
return ug
def make_pyramid():
# Make a regular square pyramid.
number_of_vertices = 5
points = vtkPoints()
# Original points.
# p0 = [1.0, 1.0, 0.0]
# p1 = [-1.0, 1.0, 0.0]
# p2 = [-1.0, -1.0, 0.0]
# p3 = [1.0, -1.0, 0.0]
# p4 = [0.0, 0.0, 1.0]
# Rotate the above points -90° about the X-axis.
p0 = (1.0, 0, -1.0)
p1 = (-1.0, 0, -1.0)
p2 = (-1.0, 0, 1.0)
p3 = (1.0, 0, 1.0)
p4 = (0.0, 2.0, 0)
points.InsertNextPoint(p0)
points.InsertNextPoint(p1)
points.InsertNextPoint(p2)
points.InsertNextPoint(p3)
points.InsertNextPoint(p4)
pyramid = vtkPyramid()
for i in range(0, number_of_vertices):
pyramid.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(pyramid.cell_type, pyramid.point_ids)
# pd = vtkPolyData(points=points)
# t = vtkTransform()
# t.RotateX(-90)
# t.Translate(0,0,0)
# tf = vtkTransformFilter(transform=t)
# (pd >> tf).update()
# pts = tf.output.GetPoints()
# for i in range(0, pts.number_of_points):
# print(f'p{i} = {pts.GetPoint(i)}')
return ug
def make_pentagonal_prism():
number_of_vertices = 10
pentagonal_prism = vtkPentagonalPrism()
scale = 2.0
pentagonal_prism.points.SetPoint(0, 11 / scale, 10 / scale, 10 / scale)
pentagonal_prism.points.SetPoint(1, 13 / scale, 10 / scale, 10 / scale)
pentagonal_prism.points.SetPoint(2, 14 / scale, 12 / scale, 10 / scale)
pentagonal_prism.points.SetPoint(3, 12 / scale, 14 / scale, 10 / scale)
pentagonal_prism.points.SetPoint(4, 10 / scale, 12 / scale, 10 / scale)
pentagonal_prism.points.SetPoint(5, 11 / scale, 10 / scale, 14 / scale)
pentagonal_prism.points.SetPoint(6, 13 / scale, 10 / scale, 14 / scale)
pentagonal_prism.points.SetPoint(7, 14 / scale, 12 / scale, 14 / scale)
pentagonal_prism.points.SetPoint(8, 12 / scale, 14 / scale, 14 / scale)
pentagonal_prism.points.SetPoint(9, 10 / scale, 12 / scale, 14 / scale)
for i in range(0, number_of_vertices):
pentagonal_prism.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=pentagonal_prism.points)
ug.InsertNextCell(pentagonal_prism.cell_type, pentagonal_prism.point_ids)
return ug
def make_hexagonal_prism():
number_of_vertices = 12
hexagonal_prism = vtkHexagonalPrism()
scale = 2.0
hexagonal_prism.points.SetPoint(0, 11 / scale, 10 / scale, 10 / scale)
hexagonal_prism.points.SetPoint(1, 13 / scale, 10 / scale, 10 / scale)
hexagonal_prism.points.SetPoint(2, 14 / scale, 12 / scale, 10 / scale)
hexagonal_prism.points.SetPoint(3, 13 / scale, 14 / scale, 10 / scale)
hexagonal_prism.points.SetPoint(4, 11 / scale, 14 / scale, 10 / scale)
hexagonal_prism.points.SetPoint(5, 10 / scale, 12 / scale, 10 / scale)
hexagonal_prism.points.SetPoint(6, 11 / scale, 10 / scale, 14 / scale)
hexagonal_prism.points.SetPoint(7, 13 / scale, 10 / scale, 14 / scale)
hexagonal_prism.points.SetPoint(8, 14 / scale, 12 / scale, 14 / scale)
hexagonal_prism.points.SetPoint(9, 13 / scale, 14 / scale, 14 / scale)
hexagonal_prism.points.SetPoint(10, 11 / scale, 14 / scale, 14 / scale)
hexagonal_prism.points.SetPoint(11, 10 / scale, 12 / scale, 14 / scale)
for i in range(0, number_of_vertices):
hexagonal_prism.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=hexagonal_prism.points)
ug.InsertNextCell(hexagonal_prism.cell_type, hexagonal_prism.point_ids)
return ug
def get_text_positions(names, justification=0, vertical_justification=0, width=0.96, height=0.1):
"""
Get viewport positioning information for a list of names.
:param names: The list of names.
:param justification: Horizontal justification of the text, default is left.
:param vertical_justification: Vertical justification of the text, default is bottom.
:param width: Width of the bounding_box of the text in screen coordinates.
:param height: Height of the bounding_box of the text in screen coordinates.
:return: A list of positioning information.
"""
# The gap between the left or right edge of the screen and the text.
dx = 0.02
width = abs(width)
if width > 0.96:
width = 0.96
y0 = 0.01
height = abs(height)
if height > 0.9:
height = 0.9
dy = height
if vertical_justification == TextProperty.VerticalJustification.VTK_TEXT_TOP:
y0 = 1.0 - (dy + y0)
dy = height
if vertical_justification == TextProperty.VerticalJustification.VTK_TEXT_CENTERED:
y0 = 0.5 - (dy / 2.0 + y0)
dy = height
name_len_min = 0
name_len_max = 0
first = True
for k in names:
sz = len(k)
if first:
name_len_min = name_len_max = sz
first = False
else:
name_len_min = min(name_len_min, sz)
name_len_max = max(name_len_max, sz)
text_positions = dict()
for k in names:
sz = len(k)
delta_sz = width * sz / name_len_max
if delta_sz > width:
delta_sz = width
if justification == TextProperty.Justification.VTK_TEXT_CENTERED:
x0 = 0.5 - delta_sz / 2.0
elif justification == TextProperty.Justification.VTK_TEXT_RIGHT:
x0 = 1.0 - dx - delta_sz
else:
# Default is left justification.
x0 = dx
# For debugging!
# print(
# f'{k:16s}: (x0, y0) = ({x0:3.2f}, {y0:3.2f}), (x1, y1) = ({x0 + delta_sz:3.2f}, {y0 + dy:3.2f})'
# f', width={delta_sz:3.2f}, height={dy:3.2f}')
text_positions[k] = {'p': [x0, y0, 0], 'p2': [delta_sz, dy, 0]}
return text_positions
def draw_viewport_border(renderer, border, color=(0, 0, 0), line_width=2):
"""
Draw a border around the viewport of a renderer.
:param renderer: The renderer.
:param border: The border to draw, it must be one of the constants in ViewPort.Border.
:param color: The color.
:param line_width: The line width of the border.
:return:
"""
def generate_border_lines(border_type):
"""
Generate the lines for the border.
:param border_type: The border type to draw, it must be one of the constants in ViewPort.Border
:return: The points and lines.
"""
if border_type >= ViewPort.Border.NUMBER_OF_BORDER_TYPES:
print('Not a valid border type.')
return None
# Points start at upper right and proceed anti-clockwise.
pts = (
(1, 1, 0),
(0, 1, 0),
(0, 0, 0),
(1, 0, 0),
(1, 1, 0),
)
pt_orders = {
ViewPort.Border.TOP: (0, 1),
ViewPort.Border.LEFT: (1, 2),
ViewPort.Border.BOTTOM: (2, 3),
ViewPort.Border.RIGHT: (3, 4),
ViewPort.Border.LEFT_BOTTOM: (1, 2, 3),
ViewPort.Border.BOTTOM_RIGHT: (2, 3, 4),
ViewPort.Border.RIGHT_TOP: (3, 4, 1),
ViewPort.Border.RIGHT_TOP_LEFT: (3, 4, 1, 2),
ViewPort.Border.TOP_LEFT: (0, 1, 2),
ViewPort.Border.TOP_LEFT_BOTTOM: (0, 1, 2, 3),
ViewPort.Border.TOP_LEFT_BOTTOM_RIGHT: (0, 1, 2, 3, 4)
}
pt_order = pt_orders[border_type]
number_of_points = len(pt_order)
points = vtkPoints(number_of_points=number_of_points)
i = 0
for pt_id in pt_order:
points.InsertPoint(i, *pts[pt_id])
i += 1
lines = vtkPolyLine()
lines.point_ids.SetNumberOfIds(number_of_points)
for i in range(0, number_of_points):
lines.point_ids.id = (i, i)
cells = vtkCellArray()
cells.InsertNextCell(lines)
# Make the polydata and return.
return vtkPolyData(points=points, lines=cells)
# Use normalized viewport coordinates since
# they are independent of window size.
coordinate = vtkCoordinate(coordinate_system=Coordinate.CoordinateSystem.VTK_NORMALIZED_VIEWPORT)
poly = vtkAppendPolyData()
if border == ViewPort.Border.TOP_BOTTOM:
(
generate_border_lines(ViewPort.Border.TOP),
generate_border_lines(ViewPort.Border.BOTTOM)
) >> poly
elif border == ViewPort.Border.LEFT_RIGHT:
(
generate_border_lines(ViewPort.Border.LEFT),
generate_border_lines(ViewPort.Border.RIGHT)
) >> poly
else:
generate_border_lines(border) >> poly
mapper = vtkPolyDataMapper2D(transform_coordinate=coordinate)
poly >> mapper
actor = vtkActor2D(mapper=mapper)
actor.property.color = color
# Line width should be at least 2 to be visible at the extremes.
actor.property.line_width = line_width
renderer.AddViewProp(actor)
def make_tile(bounds, expansion_factor=0.5, thickness_ratio=0.05, shift_y=-0.05):
"""
Make a tile slightly larger or smaller than the bounds in the
X and Z directions and thinner or thicker in the Y direction.
A thickness_ratio of zero reduces the tile to an XZ plane.
:param bounds: The bounds for the tile.
:param expansion_factor: The expansion factor in the XZ plane.
:param thickness_ratio: The thickness ratio in the Y direction, >= 0.
:param shift_y: Used to shift the centre of the plinth in the Y-direction.
:return: An actor corresponding to the tile.
"""
d_xyz = (
bounds[1] - bounds[0],
bounds[3] - bounds[2],
bounds[5] - bounds[4]
)
thickness = d_xyz[2] * abs(thickness_ratio)
center = ((bounds[1] + bounds[0]) / 2.0,
bounds[2] - thickness / 2.0 + shift_y,
(bounds[5] + bounds[4]) / 2.0)
x_length = bounds[1] - bounds[0] + (d_xyz[0] * expansion_factor)
z_length = bounds[5] - bounds[4] + (d_xyz[2] * expansion_factor)
plane = vtkCubeSource(center=center, x_length=x_length, y_length=thickness, z_length=z_length)
plane_mapper = vtkPolyDataMapper()
plane >> plane_mapper
return vtkActor(mapper=plane_mapper)
def get_text_property():
colors = vtkNamedColors()
return vtkTextProperty(color=colors.GetColor3d('Black'),
bold=True, italic=False, shadow=False,
font_family_as_string='Courier',
justification=TextProperty.Justification.VTK_TEXT_CENTERED)
def get_label_property():
colors = vtkNamedColors()
return vtkTextProperty(color=colors.GetColor3d('DeepPink'),
bold=True, italic=False, shadow=True,
font_family_as_string='Courier',
justification=TextProperty.Justification.VTK_TEXT_CENTERED)
def get_back_face_property():
colors = vtkNamedColors()
return vtkProperty(
ambient_color=colors.GetColor3d('LightSalmon'),
diffuse_color=colors.GetColor3d('OrangeRed'),
specular_color=colors.GetColor3d('White'),
specular=0.2, diffuse=1.0, ambient=0.2, specular_power=20.0,
opacity=1.0)
def get_actor_property():
colors = vtkNamedColors()
return vtkProperty(
ambient_color=colors.GetColor3d('DarkSalmon'),
diffuse_color=colors.GetColor3d('Seashell'),
specular_color=colors.GetColor3d('White'),
specular=0.5, diffuse=0.7, ambient=0.5, specular_power=20.0,
opacity=0.9, edge_visibility=True, line_width=3)
def get_point_actor_property():
colors = vtkNamedColors()
return vtkProperty(
ambient_color=colors.GetColor3d('Gold'),
diffuse_color=colors.GetColor3d('Yellow'),
specular_color=colors.GetColor3d('White'),
specular=0.5, diffuse=0.7, ambient=0.5, specular_power=20.0,
opacity=1.0)
def get_tile_property():
colors = vtkNamedColors()
return vtkProperty(
ambient_color=colors.GetColor3d('SteelBlue'),
diffuse_color=colors.GetColor3d('LightSteelBlue'),
specular_color=colors.GetColor3d('White'),
specular=0.5, diffuse=0.7, ambient=0.5, specular_power=20.0,
opacity=0.8, edge_visibility=True, line_width=1)
@dataclass(frozen=True)
class Coordinate:
@dataclass(frozen=True)
class CoordinateSystem:
VTK_DISPLAY: int = 0
VTK_NORMALIZED_DISPLAY: int = 1
VTK_VIEWPORT: int = 2
VTK_NORMALIZED_VIEWPORT: int = 3
VTK_VIEW: int = 4
VTK_POSE: int = 5
VTK_WORLD: int = 6
VTK_USERDEFINED: int = 7
@dataclass(frozen=True)
class Property:
@dataclass(frozen=True)
class Interpolation:
VTK_FLAT: int = 0
VTK_GOURAUD: int = 1
VTK_PHONG: int = 2
VTK_PBR: int = 3
@dataclass(frozen=True)
class Representation:
VTK_POINTS: int = 0
VTK_WIREFRAME: int = 1
VTK_SURFACE: int = 2
@dataclass(frozen=True)
class TextProperty:
@dataclass(frozen=True)
class FontFamily:
VTK_ARIAL: int = 0
VTK_COURIER: int = 1
VTK_TIMES: int = 2
VTK_UNKNOWN_FONT: int = 3
@dataclass(frozen=True)
class Justification:
VTK_TEXT_LEFT: int = 0
VTK_TEXT_CENTERED: int = 1
VTK_TEXT_RIGHT: int = 2
@dataclass(frozen=True)
class VerticalJustification:
VTK_TEXT_BOTTOM: int = 0
VTK_TEXT_CENTERED: int = 1
VTK_TEXT_TOP: int = 2
@dataclass(frozen=True)
class ViewPort:
@dataclass(frozen=True)
class Border:
TOP: int = 0
LEFT: int = 1
BOTTOM: int = 2
RIGHT: int = 3
LEFT_BOTTOM: int = 4
BOTTOM_RIGHT: int = 5
RIGHT_TOP: int = 6
RIGHT_TOP_LEFT: int = 7
TOP_LEFT: int = 8
TOP_LEFT_BOTTOM: int = 9
TOP_LEFT_BOTTOM_RIGHT: int = 10
TOP_BOTTOM: int = 11
LEFT_RIGHT: int = 12
NUMBER_OF_BORDER_TYPES: int = 13
if __name__ == '__main__':
main()