PerlinNoise
Repository source: PerlinNoise
Question
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Code¶
PerlinNoise.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkPerlinNoise
from vtkmodules.vtkFiltersCore import vtkContourFilter
from vtkmodules.vtkImagingHybrid import vtkSampleFunction
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
perlin_noise = vtkPerlinNoise(frequency=(2, 1.25, 1.5), phase=(0, 0, 0))
sample = vtkSampleFunction(implicit_function=perlin_noise, compute_normals=False, sample_dimensions=(65, 65, 20))
surface = vtkContourFilter()
surface.SetValue(0, 0.0)
mapper = vtkPolyDataMapper(scalar_visibility=False)
sample >> surface >> mapper
actor = vtkActor(mapper=mapper)
actor.property.color = colors.GetColor3d('SteelBlue')
renderer = vtkRenderer(background=colors.GetColor3d('SlateGray'))
render_window = vtkRenderWindow(size=(300, 300), window_name='PerlinNoise')
render_window.AddRenderer(renderer)
interactor = vtkRenderWindowInteractor()
interactor.render_window = render_window
# Add the actors to the renderer, set the background and size.
renderer.AddActor(actor)
render_window.Render()
interactor.Start()
if __name__ == '__main__':
main()