DecimateFran
Repository source: DecimateFran
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Code¶
DecimateFran.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersCore import (
vtkDecimatePro,
vtkPolyDataNormals
)
from vtkmodules.vtkIOImage import vtkPNGReader
from vtkmodules.vtkIOLegacy import vtkPolyDataReader
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkCamera,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer,
vtkTexture
)
def main():
colors = vtkNamedColors()
fileName1, fileName2 = get_program_parameters()
# This example shows how to use decimation to reduce a polygonal mesh. We also
# use mesh smoothing and generate surface normals to give a pleasing result.
#
# We start by reading some data that was originally captured from
# a Cyberware laser digitizing system.
#
fran = vtkPolyDataReader()
fran.SetFileName(fileName1)
# Read the corresponding texture.
textureReader = vtkPNGReader()
textureReader.SetFileName(fileName2)
texture = vtkTexture()
texture.InterpolateOn()
texture.SetInputConnection(textureReader.GetOutputPort())
# We want to preserve topology (not let any cracks form). This may limit
# the total reduction possible, which we have specified at 90%.
#
deci = vtkDecimatePro()
deci.SetInputConnection(fran.GetOutputPort())
deci.SetTargetReduction(0.9)
deci.PreserveTopologyOn()
decimatedNormals = vtkPolyDataNormals()
decimatedNormals.SetInputConnection(deci.GetOutputPort())
decimatedNormals.FlipNormalsOn()
decimatedNormals.SetFeatureAngle(60)
originalNormals = vtkPolyDataNormals()
originalNormals.SetInputConnection(fran.GetOutputPort())
originalNormals.FlipNormalsOn()
originalNormals.SetFeatureAngle(60)
decimatedMapper = vtkPolyDataMapper()
decimatedMapper.SetInputConnection(decimatedNormals.GetOutputPort())
decimatedActor = vtkActor()
decimatedActor.SetMapper(decimatedMapper)
decimatedActor.GetProperty().SetAmbient(.5)
decimatedActor.GetProperty().SetDiffuse(.5)
decimatedActor.SetTexture(texture)
originalMapper = vtkPolyDataMapper()
originalMapper.SetInputConnection(originalNormals.GetOutputPort())
originalActor = vtkActor()
originalActor.SetMapper(originalMapper)
originalActor.GetProperty().SetAmbient(.5)
originalActor.GetProperty().SetDiffuse(.5)
originalActor.SetTexture(texture)
# Create the RenderWindow, Renderer and Interactor.
#
renderer1 = vtkRenderer()
renderer1.SetViewport(0.0, 0.0, 0.5, 1.0)
renderer2 = vtkRenderer()
renderer2.SetViewport(0.5, 0.0, 1.0, 1.0)
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer1)
renderWindow.AddRenderer(renderer2)
renderWindow.SetWindowName('DecimateFran')
interactor = vtkRenderWindowInteractor()
interactor.SetRenderWindow(renderWindow)
# Add the actors to the renderer, set the background and size.
#
renderer1.AddActor(originalActor)
renderer2.AddActor(decimatedActor)
renderer1.SetBackground(colors.GetColor3d("Wheat"))
renderer2.SetBackground(colors.GetColor3d("Papaya_Whip"))
renderWindow.SetSize(800, 400)
# Render the image.
#
cam1 = vtkCamera()
cam1.SetClippingRange(0.0475572, 2.37786)
cam1.SetFocalPoint(0.052665, -0.129454, -0.0573973)
cam1.SetPosition(0.327637, -0.116299, -0.256418)
cam1.SetViewUp(-0.0225386, 0.999137, 0.034901)
renderer1.SetActiveCamera(cam1)
renderer2.SetActiveCamera(cam1)
renderWindow.Render()
interactor.Start()
def get_program_parameters():
import argparse
description = 'Examples of the decimation algorithm.'
epilogue = '''
(a) Decimation of laser digitizer.
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue,
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument('filename1', help='fran_cut.vtk')
parser.add_argument('filename2', help='fran_cut.png.')
args = parser.parse_args()
return args.filename1, args.filename2
if __name__ == '__main__':
main()