ColoredAnnotatedCube
Repository source: ColoredAnnotatedCube
Description¶
This example demonstrates how to color the individual faces of an annotated cube.
This is based on a very nice example by Rodrigo Figueiredo in this discussion.
The process is:
- Create the annotated cube actor using vtkAnnotatedCubeActor.
- Select the names on the faces, text colors and, if needed, any rotations of the text.
- Make the annotated cube transparent.
- Create a cube actor with colored faces.
- Combine the annotated cube actor and cube actor into a prop assembly using vtkPropAssembly. Since the annotated cube and the cube are the same size you get an assembly with colored cube faces and the requisite text.
- Create a vtkOrientationMarkerWidget and set the set the orientation marker to be the prop assembly.
The function MakeAnnotatedCubeActor
generates the annotated cube with different colored faces which is then added to a vtkOrientationMarkerWidget.
The colored annotated cube is then placed in the lower left of the view (default). Additionally, a vtkOrientationMarkerWidget containing an axes actor has been added to the lower right of the view.
Other languages
See (Cxx), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ColoredAnnotatedCube.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import (
vtkColorSeries,
vtkNamedColors
)
from vtkmodules.vtkCommonCore import (
vtkLookupTable,
vtkUnsignedCharArray
)
from vtkmodules.vtkCommonTransforms import vtkTransform
from vtkmodules.vtkFiltersCore import vtkElevationFilter
from vtkmodules.vtkFiltersGeneral import vtkTransformPolyDataFilter
from vtkmodules.vtkFiltersModeling import vtkBandedPolyDataContourFilter
from vtkmodules.vtkFiltersSources import (
vtkConeSource,
vtkCubeSource
)
from vtkmodules.vtkInteractionWidgets import vtkOrientationMarkerWidget
from vtkmodules.vtkRenderingAnnotation import (
vtkAnnotatedCubeActor,
vtkAxesActor
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkPropAssembly,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
# Basic stuff setup
# Set up the renderer, window, and interactor
colors = vtkNamedColors()
ren = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(ren)
renWin.SetSize(640, 480)
iRen = vtkRenderWindowInteractor()
iRen.SetRenderWindow(renWin)
# Create a cone with an elliptical base whose major axis is in the
# X-direction.
coneSource = vtkConeSource()
coneSource.SetCenter(0.0, 0.0, 0.0)
coneSource.SetRadius(5.0)
coneSource.SetHeight(15.0)
coneSource.SetDirection(0, 1, 0)
coneSource.SetResolution(60)
coneSource.Update()
transform = vtkTransform()
transform.Scale(1.0, 1.0, 0.75)
transF = vtkTransformPolyDataFilter()
transF.SetInputConnection(coneSource.GetOutputPort())
transF.SetTransform(transform)
bounds = transF.GetOutput().GetBounds()
elevation = vtkElevationFilter()
elevation.SetInputConnection(transF.GetOutputPort())
elevation.SetLowPoint(0, bounds[2], 0)
elevation.SetHighPoint(0, bounds[3], 0)
bandedContours = vtkBandedPolyDataContourFilter()
bandedContours.SetInputConnection(elevation.GetOutputPort())
bandedContours.SetScalarModeToValue()
bandedContours.GenerateContourEdgesOn()
bandedContours.GenerateValues(11, elevation.GetScalarRange())
# Make a lookup table using a color series.
colorSeries = vtkColorSeries()
colorSeries.SetColorScheme(vtkColorSeries.BREWER_DIVERGING_SPECTRAL_11)
lut = vtkLookupTable()
colorSeries.BuildLookupTable(lut, vtkColorSeries.ORDINAL)
coneMapper = vtkPolyDataMapper()
coneMapper.SetInputConnection(bandedContours.GetOutputPort())
coneMapper.SetScalarRange(elevation.GetScalarRange())
coneMapper.SetLookupTable(lut)
coneActor = vtkActor()
coneActor.SetMapper(coneMapper)
# Contouring
contourLineMapper = vtkPolyDataMapper()
contourLineMapper.SetInputData(bandedContours.GetContourEdgesOutput())
contourLineMapper.SetScalarRange(elevation.GetScalarRange())
contourLineMapper.SetResolveCoincidentTopologyToPolygonOffset()
contourLineActor = vtkActor()
contourLineActor.SetMapper(contourLineMapper)
contourLineActor.GetProperty().SetColor(
colors.GetColor3d('DimGray'))
# Set up the Orientation Marker Widget.
prop_assembly = MakeAnnotatedCubeActor(colors)
om1 = vtkOrientationMarkerWidget()
om1.SetOrientationMarker(prop_assembly)
om1.SetInteractor(iRen)
om1.SetDefaultRenderer(ren)
om1.On()
om1.InteractiveOn()
xyzLabels = ['X', 'Y', 'Z']
scale = [1.0, 1.0, 1.0]
axes = MakeAxesActor(scale, xyzLabels)
om2 = vtkOrientationMarkerWidget()
om2.SetOrientationMarker(axes)
# Position lower right in the viewport.
om2.SetViewport(0.8, 0, 1.0, 0.2)
om2.SetInteractor(iRen)
om2.EnabledOn()
om2.InteractiveOn()
ren.AddActor(coneActor)
ren.AddActor(contourLineActor)
ren.SetBackground2(colors.GetColor3d('RoyalBlue'))
ren.SetBackground(colors.GetColor3d('MistyRose'))
ren.GradientBackgroundOn()
ren.GetActiveCamera().Azimuth(45)
ren.GetActiveCamera().Pitch(-22.5)
ren.ResetCamera()
renWin.SetSize(600, 600)
renWin.Render()
renWin.SetWindowName('ColoredAnnotatedCube')
renWin.Render()
iRen.Start()
def MakeAnnotatedCubeActor(colors):
# Annotated Cube setup
annotated_cube = vtkAnnotatedCubeActor()
annotated_cube.SetFaceTextScale(0.366667)
# Anatomic labeling
annotated_cube.SetXPlusFaceText('X+')
annotated_cube.SetXMinusFaceText('X-')
annotated_cube.SetYPlusFaceText('Y+')
annotated_cube.SetYMinusFaceText('Y-')
annotated_cube.SetZPlusFaceText('Z+')
annotated_cube.SetZMinusFaceText('Z-')
# Change the vector text colors
annotated_cube.GetTextEdgesProperty().SetColor(
colors.GetColor3d('Black'))
annotated_cube.GetTextEdgesProperty().SetLineWidth(1)
annotated_cube.GetXPlusFaceProperty().SetColor(
colors.GetColor3d('Turquoise'))
annotated_cube.GetXMinusFaceProperty().SetColor(
colors.GetColor3d('Turquoise'))
annotated_cube.GetYPlusFaceProperty().SetColor(
colors.GetColor3d('Mint'))
annotated_cube.GetYMinusFaceProperty().SetColor(
colors.GetColor3d('Mint'))
annotated_cube.GetZPlusFaceProperty().SetColor(
colors.GetColor3d('Tomato'))
annotated_cube.GetZMinusFaceProperty().SetColor(
colors.GetColor3d('Tomato'))
annotated_cube.SetXFaceTextRotation(90)
annotated_cube.SetYFaceTextRotation(180)
annotated_cube.SetZFaceTextRotation(-90)
# Make the annotated cube transparent
annotated_cube.GetCubeProperty().SetOpacity(0)
# Colored faces cube setup
cube_source = vtkCubeSource()
cube_source.Update()
face_colors = vtkUnsignedCharArray()
face_colors.SetNumberOfComponents(3)
face_x_plus = colors.GetColor3ub('Red')
face_x_minus = colors.GetColor3ub('Green')
face_y_plus = colors.GetColor3ub('Blue')
face_y_minus = colors.GetColor3ub('Yellow')
face_z_plus = colors.GetColor3ub('Cyan')
face_z_minus = colors.GetColor3ub('Magenta')
face_colors.InsertNextTypedTuple(face_x_minus)
face_colors.InsertNextTypedTuple(face_x_plus)
face_colors.InsertNextTypedTuple(face_y_minus)
face_colors.InsertNextTypedTuple(face_y_plus)
face_colors.InsertNextTypedTuple(face_z_minus)
face_colors.InsertNextTypedTuple(face_z_plus)
cube_source.GetOutput().GetCellData().SetScalars(face_colors)
cube_source.Update()
cube_mapper = vtkPolyDataMapper()
cube_mapper.SetInputData(cube_source.GetOutput())
cube_mapper.Update()
cube_actor = vtkActor()
cube_actor.SetMapper(cube_mapper)
# Assemble the colored cube and annotated cube texts into a composite prop.
prop_assembly = vtkPropAssembly()
prop_assembly.AddPart(annotated_cube)
prop_assembly.AddPart(cube_actor)
return prop_assembly
def MakeAxesActor(scale, xyzLabels):
axes = vtkAxesActor()
axes.SetScale(scale[0], scale[1], scale[2])
axes.SetShaftTypeToCylinder()
axes.SetXAxisLabelText(xyzLabels[0])
axes.SetYAxisLabelText(xyzLabels[1])
axes.SetZAxisLabelText(xyzLabels[2])
axes.SetCylinderRadius(0.5 * axes.GetCylinderRadius())
axes.SetConeRadius(1.025 * axes.GetConeRadius())
axes.SetSphereRadius(1.5 * axes.GetSphereRadius())
tprop = axes.GetXAxisCaptionActor2D().GetCaptionTextProperty()
tprop.ItalicOn()
tprop.ShadowOn()
tprop.SetFontFamilyToTimes()
# Use the same text properties on the other two axes.
axes.GetYAxisCaptionActor2D().GetCaptionTextProperty().ShallowCopy(tprop)
axes.GetZAxisCaptionActor2D().GetCaptionTextProperty().ShallowCopy(tprop)
return axes
if __name__ == '__main__':
main()