VTKWithNumpy
Repository source: VTKWithNumpy
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Code¶
VTKWithNumpy.py
# An example from scipy cookbook demonstrating the use of numpy arrays in vtk
import numpy as np
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkPiecewiseFunction
from vtkmodules.vtkIOImage import vtkImageImport
from vtkmodules.vtkRenderingCore import (
vtkColorTransferFunction,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer,
vtkVolume,
vtkVolumeProperty
)
from vtkmodules.vtkRenderingVolume import vtkFixedPointVolumeRayCastMapper
# noinspection PyUnresolvedReferences
from vtkmodules.vtkRenderingVolumeOpenGL2 import vtkOpenGLRayCastImageDisplayHelper
def main():
colors = vtkNamedColors()
# We begin by creating the data we want to render.
# For this tutorial, we create a 3D-image containing three overlaping cubes.
# This data can of course easily be replaced by data from a medical CT-scan or anything else three dimensional.
# The only limit is that the data must be reduced to unsigned 8 bit or 16 bit integers.
data_matrix = np.zeros([75, 75, 75], dtype=np.uint8)
data_matrix[0:35, 0:35, 0:35] = 50
data_matrix[25:55, 25:55, 25:55] = 100
data_matrix[45:74, 45:74, 45:74] = 150
# For VTK to be able to use the data, it must be stored as a VTK-image.
# This can be done by the vtkImageImport-class which
# imports raw data and stores it.
dataImporter = vtkImageImport()
# The previously created array is converted to a string of chars and imported.
data_string = data_matrix.tobytes()
dataImporter.CopyImportVoidPointer(data_string, len(data_string))
# The type of the newly imported data is set to unsigned char (uint8)
dataImporter.SetDataScalarTypeToUnsignedChar()
# Because the data that is imported only contains an intensity value
# (it isnt RGB-coded or someting similar), the importer must be told this is the case.
dataImporter.SetNumberOfScalarComponents(1)
# The following two functions describe how the data is stored and the dimensions of the array it is stored in.
# For this simple case, all axes are of length 75 and begins with the first element.
# For other data, this is probably not the case.
# I have to admit however, that I honestly dont know the difference between SetDataExtent()
# and SetWholeExtent() although VTK complains if not both are used.
dataImporter.SetDataExtent(0, 74, 0, 74, 0, 74)
dataImporter.SetWholeExtent(0, 74, 0, 74, 0, 74)
# The following class is used to store transparency-values for later retrival.
# In our case, we want the value 0 to be
# completely opaque whereas the three different cubes are given different transparency-values to show how it works.
alphaChannelFunc = vtkPiecewiseFunction()
alphaChannelFunc.AddPoint(0, 0.0)
alphaChannelFunc.AddPoint(50, 0.05)
alphaChannelFunc.AddPoint(100, 0.1)
alphaChannelFunc.AddPoint(150, 0.2)
# This class stores color data and can create color tables from a few color points.
# For this demo, we want the three cubes to be of the colors red green and blue.
colorFunc = vtkColorTransferFunction()
colorFunc.AddRGBPoint(50, 1.0, 0.0, 0.0)
colorFunc.AddRGBPoint(100, 0.0, 1.0, 0.0)
colorFunc.AddRGBPoint(150, 0.0, 0.0, 1.0)
# The previous two classes stored properties.
# Because we want to apply these properties to the volume we want to render,
# we have to store them in a class that stores volume properties.
volumeProperty = vtkVolumeProperty()
volumeProperty.SetColor(colorFunc)
volumeProperty.SetScalarOpacity(alphaChannelFunc)
volumeMapper = vtkFixedPointVolumeRayCastMapper()
volumeMapper.SetInputConnection(dataImporter.GetOutputPort())
# The class vtkVolume is used to pair the previously declared volume as well as the properties
# to be used when rendering that volume.
volume = vtkVolume()
volume.SetMapper(volumeMapper)
volume.SetProperty(volumeProperty)
# With almost everything else ready, its time to initialize the renderer and window, as well as
# creating a method for exiting the application
renderer = vtkRenderer()
renderWin = vtkRenderWindow()
renderWin.AddRenderer(renderer)
renderInteractor = vtkRenderWindowInteractor()
renderInteractor.SetRenderWindow(renderWin)
# We add the volume to the renderer ...
renderer.AddVolume(volume)
renderer.SetBackground(colors.GetColor3d("MistyRose"))
# ... and set window size.
renderWin.SetSize(400, 400)
renderWin.SetWindowName('VTKWithNumpy')
# A simple function to be called when the user decides to quit the application.
def exitCheck(obj, event):
if obj.GetEventPending() != 0:
obj.SetAbortRender(1)
# Tell the application to use the function as an exit check.
renderWin.AddObserver("AbortCheckEvent", exitCheck)
renderInteractor.Initialize()
# Because nothing will be rendered without any input, we order the first render manually
# before control is handed over to the main-loop.
renderWin.Render()
renderInteractor.Start()
if __name__ == '__main__':
main()