ShareCamera
Repository source: ShareCamera
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See (Cxx), (PythonicAPI)
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Code¶
ShareCamera.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import (
vtkColorSeries,
vtkNamedColors
)
from vtkmodules.vtkFiltersSources import (
vtkConeSource,
vtkCubeSource,
vtkCylinderSource,
vtkSphereSource
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# We store background colors in a vector. Then we extract the red, green and
# blue components later when coloring the reneder background.
rendererColors = list()
colorSeries = vtkColorSeries()
colorSeries.SetColorSchemeByName('Brewer Qualitative Pastel2')
rendererColors.append(colorSeries.GetColor(0))
rendererColors.append(colorSeries.GetColor(1))
rendererColors.append(colorSeries.GetColor(2))
rendererColors.append(colorSeries.GetColor(3))
renderWindow = vtkRenderWindow()
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Define viewport ranges
xmins = [0, 0.5, 0, 0.5]
xmaxs = [0.5, 1, 0.5, 1]
ymins = [0, 0, 0.5, 0.5]
ymaxs = [0.5, 0.5, 1, 1]
# Using the superclass for the sources
sources = list()
for i in range(0, 4):
if i == 0:
# Create a sphere
sphereSource = vtkSphereSource()
sphereSource.SetCenter(0.0, 0.0, 0.0)
sphereSource.Update()
sources.append(sphereSource)
elif i == 1:
# Create a cone
coneSource = vtkConeSource()
coneSource.SetCenter(0.0, 0.0, 0.0)
coneSource.Update()
sources.append(coneSource)
elif i == 2:
# Create a cube
cubeSource = vtkCubeSource()
cubeSource.SetCenter(0.0, 0.0, 0.0)
cubeSource.Update()
sources.append(cubeSource)
else:
# Create a cylinder
cylinderSource = vtkCylinderSource()
cylinderSource.SetCenter(0.0, 0.0, 0.0)
cylinderSource.Update()
sources.append(cylinderSource)
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(sources[i].GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d('Tomato'))
renderer = vtkRenderer()
renderer.AddActor(actor)
r = rendererColors[i].GetRed() / 255.0
g = rendererColors[i].GetGreen() / 255.0
b = rendererColors[i].GetBlue() / 255.0
renderer.SetBackground(r, g, b)
renderWindow.AddRenderer(renderer)
if i == 0:
camera = renderer.GetActiveCamera()
camera.Azimuth(30)
camera.Elevation(30)
else:
renderer.SetActiveCamera(camera)
renderer.SetViewport(xmins[i], ymins[i], xmaxs[i], ymaxs[i])
renderer.ResetCamera()
renderWindow.Render()
renderWindow.SetWindowName('ShareCamera')
renderWindowInteractor.Start()
if __name__ == '__main__':
main()