UGrid
Repository source: UGrid
Description¶
Creation of an unstructured grid.
Info
See Figure 5-21 in Chapter 05 the VTK Textbook.
Other languages
See (Cxx)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
UGrid.py
#!/usr/bin/env python
'''
This example shows how to create an unstructured grid.
'''
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
VTK_HEXAHEDRON,
VTK_LINE,
VTK_POLYGON,
VTK_QUAD,
VTK_TETRA,
VTK_TRIANGLE,
VTK_TRIANGLE_STRIP,
VTK_VERTEX,
vtkUnstructuredGrid
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkDataSetMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
x = [[0, 0, 0], [1, 0, 0], [2, 0, 0], [0, 1, 0], [1, 1, 0], [2, 1, 0], [0, 0, 1], [1, 0, 1], [2, 0, 1], [0, 1, 1],
[1, 1, 1], [2, 1, 1], [0, 1, 2], [1, 1, 2], [2, 1, 2], [0, 1, 3], [1, 1, 3], [2, 1, 3], [0, 1, 4], [1, 1, 4],
[2, 1, 4], [0, 1, 5], [1, 1, 5], [2, 1, 5], [0, 1, 6], [1, 1, 6], [2, 1, 6]]
# Here we have kept consistency with the Cxx example of the same name.
# This means we will use slicing in ugrid.InsertNextCell to ensure that the correct
# number of points are used.
pts = [[0, 1, 4, 3, 6, 7, 10, 9], [1, 2, 5, 4, 7, 8, 11, 10], [6, 10, 9, 12, 0, 0, 0, 0],
[8, 11, 10, 14, 0, 0, 0, 0], [16, 17, 14, 13, 12, 15, 0, 0], [18, 15, 19, 16, 20, 17, 0, 0],
[22, 23, 20, 19, 0, 0, 0, 0], [21, 22, 18, 0, 0, 0, 0, 0], [22, 19, 18, 0, 0, 0, 0, 0],
[23, 26, 0, 0, 0, 0, 0, 0], [21, 24, 0, 0, 0, 0, 0, 0], [25, 0, 0, 0, 0, 0, 0, 0]]
print(len(x), len(pts))
renderer = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(renderer)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
points = vtkPoints()
for i in range(0, len(x)):
points.InsertPoint(i, x[i])
ugrid = vtkUnstructuredGrid()
ugrid.Allocate(100)
ugrid.InsertNextCell(VTK_HEXAHEDRON, 8, pts[0])
ugrid.InsertNextCell(VTK_HEXAHEDRON, 8, pts[1])
ugrid.InsertNextCell(VTK_TETRA, 4, pts[2][:4])
ugrid.InsertNextCell(VTK_TETRA, 4, pts[3][:4])
ugrid.InsertNextCell(VTK_POLYGON, 6, pts[4][:6])
ugrid.InsertNextCell(VTK_TRIANGLE_STRIP, 6, pts[5][:6])
ugrid.InsertNextCell(VTK_QUAD, 4, pts[6][:4])
ugrid.InsertNextCell(VTK_TRIANGLE, 3, pts[7][:3])
ugrid.InsertNextCell(VTK_TRIANGLE, 3, pts[8][:3])
ugrid.InsertNextCell(VTK_LINE, 2, pts[9][:2])
ugrid.InsertNextCell(VTK_LINE, 2, pts[10][:2])
ugrid.InsertNextCell(VTK_VERTEX, 1, pts[11][:1])
ugrid.SetPoints(points)
ugridMapper = vtkDataSetMapper()
ugridMapper.SetInputData(ugrid)
ugridActor = vtkActor()
ugridActor.SetMapper(ugridMapper)
ugridActor.GetProperty().SetColor(colors.GetColor3d('Peacock'))
ugridActor.GetProperty().EdgeVisibilityOn()
renderer.AddActor(ugridActor)
renderer.SetBackground(colors.GetColor3d('Beige'))
renderer.ResetCamera()
renderer.GetActiveCamera().Elevation(60.0)
renderer.GetActiveCamera().Azimuth(30.0)
renderer.GetActiveCamera().Dolly(1.0)
renWin.SetSize(640, 480)
renWin.SetWindowName('UGrid')
# Interact with the data.
renWin.Render()
iren.Start()
if __name__ == '__main__':
main()