Tutorial Step2
Repository source: Tutorial_Step2
Description¶
This example shows how to add an observer to a Python program. It extends the Tutorial_Step1 example (see that example for information on the basic setup).
VTK uses a command/observer design pattern. That is, observers watch for particular events that any vtkObject (or subclass) may invoke on itself. For example, the vtkRenderer invokes a "StartEvent" as it begins to render. Here we add an observer that invokes a command when this event is observed.
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Code¶
Tutorial_Step2.py
#!/usr/bin/env python
"""
=========================================================================
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
"""
# First access the VTK module (and any other needed modules) by importing them.
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import vtkConeSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderer
)
def main(argv):
colors = vtkNamedColors()
#
# The pipeline creation is documented in Tutorial_Step1.
#
cone = vtkConeSource()
cone.SetHeight(3.0)
cone.SetRadius(1.0)
cone.SetResolution(10)
coneMapper = vtkPolyDataMapper()
coneMapper.SetInputConnection(cone.GetOutputPort())
coneActor = vtkActor()
coneActor.SetMapper(coneMapper)
coneActor.GetProperty().SetColor(colors.GetColor3d('MistyRose'))
ren1 = vtkRenderer()
ren1.AddActor(coneActor)
ren1.SetBackground(colors.GetColor3d('MidnightBlue'))
ren1.ResetCamera()
renWin = vtkRenderWindow()
renWin.AddRenderer(ren1)
renWin.SetSize(300, 300)
renWin.SetWindowName('Tutorial_Step2')
# Here is where we setup the observer.
mo1 = vtkMyCallback(ren1)
ren1.AddObserver('StartEvent', mo1)
#
# Now we loop over 360 degrees and render the cone each time.
#
for i in range(0, 360):
# Render the image.
renWin.Render()
# Rotate the active camera by one degree.
ren1.GetActiveCamera().Azimuth(1)
class vtkMyCallback(object):
"""
Callback for the interaction.
"""
def __init__(self, renderer):
self.renderer = renderer
def __call__(self, caller, ev):
position = self.renderer.GetActiveCamera().GetPosition()
print('({:5.2f}, {:5.2f}, {:5.2f})'.format(*position))
if __name__ == '__main__':
import sys
main(sys.argv)