Cone3
Repository source: Cone3
Description¶
Info
See Figure 3-27 in Chapter 3 the VTK Textbook.
Other languages
See (Cxx)
Question
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Code¶
Cone3.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# This example demonstrates how to use multiple renderers within a
# render window. It is a variation of the Cone1.py example. Please
# refer to that example for additional documentation.
#
import time
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import vtkConeSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
#
# Next we create an instance of vtkConeSource and set some of its
# properties. The instance of vtkConeSource 'cone' is part of a visualization
# pipeline (it is a source process object); it produces data (output type is
# vtkPolyData) which other filters may process.
#
cone = vtkConeSource()
cone.SetHeight(3.0)
cone.SetRadius(1.0)
cone.SetResolution(10)
#
# In this example we terminate the pipeline with a mapper process object.
# (Intermediate filters such as vtkShrinkPolyData could be inserted in
# between the source and the mapper.) We create an instance of
# vtkPolyDataMapper to map the polygonal data into graphics primitives. We
# connect the output of the cone source to the input of this mapper.
#
coneMapper = vtkPolyDataMapper()
coneMapper.SetInputConnection(cone.GetOutputPort())
#
# Create an actor to represent the cone. The actor orchestrates rendering of
# the mapper's graphics primitives. An actor also refers to properties via a
# vtkProperty instance, and includes an internal transformation matrix. We
# set this actor's mapper to be coneMapper which we created above.
#
coneActor = vtkActor()
coneActor.SetMapper(coneMapper)
#
# Create two renderers and assign actors to them. A renderer renders into a
# viewport within the vtkRenderWindow. It is part or all of a window on the
# screen and it is responsible for drawing the actors it has. We also set
# the background color here. In this example we are adding the same actor
# to two different renderers; it is okay to add different actors to
# different renderers as well.
#
ren1 = vtkRenderer()
ren1.AddActor(coneActor)
ren1.SetBackground(colors.GetColor3d('SlateGray'))
ren1.SetViewport(0.0, 0.0, 0.5, 1.0)
ren2 = vtkRenderer()
ren2.AddActor(coneActor)
ren2.SetBackground(colors.GetColor3d('LightSlateGray'))
ren2.SetViewport(0.5, 0.0, 1.0, 1.0)
#
# Finally we create the render window which will show up on the screen.
# We add our two renderers into the render window using AddRenderer. We also
# set the size to be 600 pixels by 300.
#
renWin = vtkRenderWindow()
renWin.AddRenderer(ren1)
renWin.AddRenderer(ren2)
renWin.SetSize(600, 300)
renWin.SetWindowName('Cone3')
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
#
# Make one camera view 90 degrees from the other.
#
ren1.ResetCamera()
ren1.GetActiveCamera().Azimuth(90)
#
# Now we loop over 60 degrees and render the cone each time.
#
for i in range(0, 60):
time.sleep(0.03)
renWin.Render()
ren1.GetActiveCamera().Azimuth(1)
ren2.GetActiveCamera().Azimuth(1)
iren.Start()
if __name__ == '__main__':
main()