VisualizeRectilinearGrid
Repository source: VisualizeRectilinearGrid
Other languages
See (Cxx), (PythonicAPI), (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
VisualizeRectilinearGrid.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkDoubleArray
from vtkmodules.vtkCommonDataModel import vtkRectilinearGrid
from vtkmodules.vtkFiltersGeneral import vtkShrinkFilter
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkDataSetMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create a grid
grid = vtkRectilinearGrid()
grid.SetDimensions(2, 3, 2)
xArray = vtkDoubleArray()
xArray.InsertNextValue(0.0)
xArray.InsertNextValue(2.0)
yArray = vtkDoubleArray()
yArray.InsertNextValue(0.0)
yArray.InsertNextValue(1.0)
yArray.InsertNextValue(2.0)
zArray = vtkDoubleArray()
zArray.InsertNextValue(0.0)
zArray.InsertNextValue(5.0)
grid.SetXCoordinates(xArray)
grid.SetYCoordinates(yArray)
grid.SetZCoordinates(zArray)
shrinkFilter = vtkShrinkFilter()
shrinkFilter.SetInputData(grid)
shrinkFilter.SetShrinkFactor(.8)
# Create a mapper and actor
mapper = vtkDataSetMapper()
mapper.SetInputConnection(shrinkFilter.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d('PeachPuff'))
# Visualize
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindow.SetWindowName('VisualizeRectilinearGrid')
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('SlateGray'))
renderer.GetActiveCamera().Roll(10.0)
renderer.GetActiveCamera().Elevation(60.0)
renderer.GetActiveCamera().Azimuth(30.0)
renderer.ResetCamera()
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()