RuledSurfaceFilter
Repository source: RuledSurfaceFilter
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See (Cxx), (PythonicAPI), (Java)
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Code¶
RuledSurfaceFilter.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
vtkCellArray,
vtkLine,
vtkPolyData
)
from vtkmodules.vtkFiltersModeling import vtkRuledSurfaceFilter
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create a rendering window and renderer
ren = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(ren)
# Create a renderwindowinteractor
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Create the points fot the lines.
points = vtkPoints()
points.InsertPoint(0, 0, 0, 1)
points.InsertPoint(1, 1, 0, 0)
points.InsertPoint(2, 0, 1, 0)
points.InsertPoint(3, 1, 1, 1)
# Create line1
line1 = vtkLine()
line1.GetPointIds().SetId(0, 0)
line1.GetPointIds().SetId(1, 1)
# Create line2
line2 = vtkLine()
line2.GetPointIds().SetId(0, 2)
line2.GetPointIds().SetId(1, 3)
# Create a cellArray containing the lines
lines = vtkCellArray()
lines.InsertNextCell(line1)
lines.InsertNextCell(line2)
# Create the vtkPolyData to contain the points and cellArray with the lines
polydata = vtkPolyData()
polydata.SetPoints(points)
polydata.SetLines(lines)
# Create the ruledSurfaceFilter from the polydata containing the lines
ruledSurfaceFilter = vtkRuledSurfaceFilter()
ruledSurfaceFilter.SetInputData(polydata)
ruledSurfaceFilter.SetResolution(21, 21)
ruledSurfaceFilter.SetRuledModeToResample()
# Create the mapper with the ruledSurfaceFilter as input
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(ruledSurfaceFilter.GetOutputPort())
# Create the actor with the mapper
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d("Banana"))
actor.GetProperty().SetSpecular(0.6)
actor.GetProperty().SetSpecularPower(30)
# Add the actor to the display
ren.AddActor(actor)
ren.SetBackground(colors.GetColor3d("SteelBlue"))
renWin.SetWindowName('RuledSurfaceFilter')
# Enable user interface interactor
iren.Initialize()
renWin.Render()
# ren.GetActiveCamera().SetPosition(3.7, -0.5, -0.5)
# ren.GetActiveCamera().SetFocalPoint(0.5, 0.5, 0.5)
# ren.GetActiveCamera().SetViewUp(-0.3, 0.1, -1.0)
ren.GetActiveCamera().Azimuth(60)
ren.GetActiveCamera().Elevation(60)
ren.ResetCamera()
renWin.Render()
iren.Start()
if __name__ == '__main__':
main()