FilledPolygon
Repository source: FilledPolygon
Question
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Code¶
FilledPolygon.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import (
vtkPlane,
vtkPolyData
)
from vtkmodules.vtkFiltersCore import (
vtkCutter,
vtkFeatureEdges,
vtkStripper
)
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkProperty,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create a cube
cube = vtkSphereSource()
cube.SetRadius(50)
cube.SetThetaResolution(100)
cube.SetPhiResolution(100)
cubeMapper = vtkPolyDataMapper()
cubeMapper.SetInputConnection(cube.GetOutputPort())
# create a plane to cut,here it cuts in the XZ direction (xz normal=(1,0,0);XY =(0,0,1),YZ =(0,1,0)
plane = vtkPlane()
plane.SetOrigin(20, 0, 0)
plane.SetNormal(1, 0, 0)
# create cutter
cutter = vtkCutter()
cutter.SetCutFunction(plane)
cutter.SetInputConnection(cube.GetOutputPort())
cutter.Update()
FeatureEdges = vtkFeatureEdges()
FeatureEdges.SetInputConnection(cutter.GetOutputPort())
FeatureEdges.BoundaryEdgesOn()
FeatureEdges.FeatureEdgesOff()
FeatureEdges.NonManifoldEdgesOff()
FeatureEdges.ManifoldEdgesOff()
FeatureEdges.Update()
cutStrips = vtkStripper() # Forms loops (closed polylines) from cutter
cutStrips.SetInputConnection(cutter.GetOutputPort())
cutStrips.Update()
cutPoly = vtkPolyData() # This trick defines polygons as polyline loop
cutPoly.SetPoints((cutStrips.GetOutput()).GetPoints())
cutPoly.SetPolys((cutStrips.GetOutput()).GetLines())
cutMapper = vtkPolyDataMapper()
# cutMapper.SetInput(FeatureEdges.GetOutput())
cutMapper.SetInputData(cutPoly)
backface = vtkProperty()
backface.SetColor(colors.GetColor3d('Gold'))
cutActor = vtkActor()
cutActor.SetMapper(cutMapper)
cutActor.GetProperty().SetColor(colors.GetColor3d('Yellow'))
cutActor.GetProperty().SetEdgeColor(colors.GetColor3d('Red'))
cutActor.GetProperty().SetLineWidth(2)
cutActor.GetProperty().EdgeVisibilityOn()
# cutActor.GetProperty().SetOpacity(0.7)
cutActor.SetBackfaceProperty(backface)
# create renderers and add actors of plane and cube
ren = vtkRenderer()
ren.AddActor(cutActor)
# Add renderer to renderwindow and render
renWin = vtkRenderWindow()
renWin.AddRenderer(ren)
renWin.SetSize(600, 400)
renWin.SetWindowName('FilledPolygon')
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
ren.SetBackground(colors.GetColor3d('DarkSlateGray'))
ren.GetActiveCamera().SetPosition(223, -122, -91)
renWin.Render()
camera = ren.GetActiveCamera()
camera.SetPosition(151.519511, 12.795117, -223.586044)
camera.SetFocalPoint(12.518283, 1.963242, 7.618042)
camera.SetViewUp(0.740690, -0.523767, 0.420769)
camera.SetDistance(269.988889)
camera.SetClippingRange(175.347580, 366.490816)
camera.Zoom(1.5)
iren.Start()
if __name__ == '__main__':
main()