SmoothDiscreteMarchingCubes
Repository source: SmoothDiscreteMarchingCubes
Description¶
Creates surfaces from labeled data. Volume data does not always contain samples of continuous data. A volume may contain discrete integer values, often the result of segmentation. This example smooths the discrete models generated by vtkDiscreteMarchingCubes with vtkWindowedSincPolyDataFilter.
Seealso
DiscreteMarchingCubes produces rough models.
Other languages
See (Cxx)
Question
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Code¶
SmoothDiscreteMarchingCubes.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import (
vtkLookupTable,
vtkMinimalStandardRandomSequence
)
from vtkmodules.vtkCommonDataModel import (
vtkImageData,
vtkSphere
)
from vtkmodules.vtkFiltersCore import vtkWindowedSincPolyDataFilter
from vtkmodules.vtkFiltersGeneral import vtkDiscreteMarchingCubes
from vtkmodules.vtkImagingCore import vtkImageThreshold
from vtkmodules.vtkImagingHybrid import vtkSampleFunction
from vtkmodules.vtkImagingMath import vtkImageMathematics
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
n = 20
radius = 8
blob = make_blob(n, radius)
discrete = vtkDiscreteMarchingCubes()
discrete.SetInputData(blob)
discrete.GenerateValues(n, 1, n)
smoothing_iterations = 15
pass_band = 0.001
feature_angle = 120.0
smoother = vtkWindowedSincPolyDataFilter()
smoother.SetInputConnection(discrete.GetOutputPort())
smoother.SetNumberOfIterations(smoothing_iterations)
smoother.BoundarySmoothingOff()
smoother.FeatureEdgeSmoothingOff()
smoother.SetFeatureAngle(feature_angle)
smoother.SetPassBand(pass_band)
smoother.NonManifoldSmoothingOn()
smoother.NormalizeCoordinatesOn()
smoother.Update()
lut = make_colors(n)
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(smoother.GetOutputPort())
mapper.SetLookupTable(lut)
mapper.SetScalarRange(0, lut.GetNumberOfColors())
# Create the RenderWindow, Renderer and both Actors
#
ren = vtkRenderer()
ren_win = vtkRenderWindow()
ren_win.AddRenderer(ren)
ren_win.SetWindowName('SmoothDiscreteMarchingCubes')
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(ren_win)
actor = vtkActor()
actor.SetMapper(mapper)
ren.AddActor(actor)
colors = vtkNamedColors()
ren.SetBackground(colors.GetColor3d('Burlywood'))
ren_win.Render()
iren.Start()
def make_blob(n, radius):
blob_image = vtkImageData()
max_r = 50 - 2.0 * radius
random_sequence = vtkMinimalStandardRandomSequence()
random_sequence.SetSeed(5071)
for i in range(0, n):
sphere = vtkSphere()
sphere.SetRadius(radius)
x = random_sequence.GetRangeValue(-max_r, max_r)
random_sequence.Next()
y = random_sequence.GetRangeValue(-max_r, max_r)
random_sequence.Next()
z = random_sequence.GetRangeValue(-max_r, max_r)
random_sequence.Next()
sphere.SetCenter(int(x), int(y), int(z))
sampler = vtkSampleFunction()
sampler.SetImplicitFunction(sphere)
sampler.SetOutputScalarTypeToFloat()
sampler.SetSampleDimensions(100, 100, 100)
sampler.SetModelBounds(-50, 50, -50, 50, -50, 50)
thres = vtkImageThreshold()
thres.SetInputConnection(sampler.GetOutputPort())
thres.ThresholdByLower(radius * radius)
thres.ReplaceInOn()
thres.ReplaceOutOn()
thres.SetInValue(i + 1)
thres.SetOutValue(0)
thres.Update()
if i == 0:
blob_image.DeepCopy(thres.GetOutput())
max_value = vtkImageMathematics()
max_value.SetInputData(0, blob_image)
max_value.SetInputData(1, thres.GetOutput())
max_value.SetOperationToMax()
max_value.Modified()
max_value.Update()
blob_image.DeepCopy(max_value.GetOutput())
return blob_image
def make_colors(n):
"""
Generate some random colors
:param n: The number of colors.
:return: The lookup table.
"""
lut = vtkLookupTable()
lut.SetNumberOfColors(n)
lut.SetTableRange(0, n - 1)
lut.SetScaleToLinear()
lut.Build()
lut.SetTableValue(0, 0, 0, 0, 1)
random_sequence = vtkMinimalStandardRandomSequence()
random_sequence.SetSeed(5071)
for i in range(1, n):
r = random_sequence.GetRangeValue(0.4, 1)
random_sequence.Next()
g = random_sequence.GetRangeValue(0.4, 1)
random_sequence.Next()
b = random_sequence.GetRangeValue(0.4, 1)
random_sequence.Next()
lut.SetTableValue(i, r, g, b, 1.0)
return lut
if __name__ == '__main__':
main()