DelaunayMesh
Repository source: DelaunayMesh
Description¶
This is two dimensional Delaunay triangulation of a random set of points. Points and edges are shown highlighted with spheres and tubes.
Info
See Figure 9-54 in Chapter 9 The VTK Textbook.
Other languages
See (Cxx), (PythonicAPI), (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
DelaunayMesh.py
#!/usr/bin/env python
"""
This code is based on the VTK file: Examples/Modelling/Tcl/DelMesh.py.
This example demonstrates how to use 2D Delaunay triangulation.
We create a fancy image of a 2D Delaunay triangulation. Points are
randomly generated.
"""
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import (
vtkMinimalStandardRandomSequence,
vtkPoints
)
from vtkmodules.vtkCommonDataModel import vtkPolyData
from vtkmodules.vtkFiltersCore import (
vtkDelaunay2D,
vtkGlyph3D,
vtkTubeFilter
)
# vtkExtractEdges moved from vtkFiltersExtraction to vtkFiltersCore in
# VTK commit d9981b9aeb93b42d1371c6e295d76bfdc18430bd
try:
from vtkmodules.vtkFiltersCore import vtkExtractEdges
except ImportError:
from vtkmodules.vtkFiltersExtraction import vtkExtractEdges
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Generate some "random" points.
points = vtkPoints()
randomSequence = vtkMinimalStandardRandomSequence()
randomSequence.SetSeed(1)
for i in range(0, 50):
p1 = randomSequence.GetValue()
randomSequence.Next()
p2 = randomSequence.GetValue()
randomSequence.Next()
points.InsertPoint(i, p1, p2, 0.0)
# Create a polydata with the points we just created.
profile = vtkPolyData()
profile.SetPoints(points)
# Perform a 2D Delaunay triangulation on them.
delny = vtkDelaunay2D()
delny.SetInputData(profile)
delny.SetTolerance(0.001)
mapMesh = vtkPolyDataMapper()
mapMesh.SetInputConnection(delny.GetOutputPort())
meshActor = vtkActor()
meshActor.SetMapper(mapMesh)
meshActor.GetProperty().SetColor(colors.GetColor3d('MidnightBlue'))
# We will now create a nice looking mesh by wrapping the edges in tubes,
# and putting fat spheres at the points.
extract = vtkExtractEdges()
extract.SetInputConnection(delny.GetOutputPort())
tubes = vtkTubeFilter()
tubes.SetInputConnection(extract.GetOutputPort())
tubes.SetRadius(0.01)
tubes.SetNumberOfSides(6)
mapEdges = vtkPolyDataMapper()
mapEdges.SetInputConnection(tubes.GetOutputPort())
edgeActor = vtkActor()
edgeActor.SetMapper(mapEdges)
edgeActor.GetProperty().SetColor(colors.GetColor3d('peacock'))
edgeActor.GetProperty().SetSpecularColor(1, 1, 1)
edgeActor.GetProperty().SetSpecular(0.3)
edgeActor.GetProperty().SetSpecularPower(20)
edgeActor.GetProperty().SetAmbient(0.2)
edgeActor.GetProperty().SetDiffuse(0.8)
ball = vtkSphereSource()
ball.SetRadius(0.025)
ball.SetThetaResolution(12)
ball.SetPhiResolution(12)
balls = vtkGlyph3D()
balls.SetInputConnection(delny.GetOutputPort())
balls.SetSourceConnection(ball.GetOutputPort())
mapBalls = vtkPolyDataMapper()
mapBalls.SetInputConnection(balls.GetOutputPort())
ballActor = vtkActor()
ballActor.SetMapper(mapBalls)
ballActor.GetProperty().SetColor(colors.GetColor3d('hot_pink'))
ballActor.GetProperty().SetSpecularColor(1, 1, 1)
ballActor.GetProperty().SetSpecular(0.3)
ballActor.GetProperty().SetSpecularPower(20)
ballActor.GetProperty().SetAmbient(0.2)
ballActor.GetProperty().SetDiffuse(0.8)
# Create the rendering window, renderer, and interactive renderer.
ren = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(ren)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Add the actors to the renderer, set the background and size.
ren.AddActor(ballActor)
ren.AddActor(edgeActor)
ren.SetBackground(colors.GetColor3d('AliceBlue'))
renWin.SetSize(512, 512)
renWin.SetWindowName('DelaunayMesh')
ren.ResetCamera()
ren.GetActiveCamera().Zoom(1.3)
# Interact with the data.
iren.Initialize()
renWin.Render()
iren.Start()
if __name__ == '__main__':
main()