SolidClip
Repository source: SolidClip
Description¶
This example clips a mesh and applies a backface property to that mesh so that it appears to have a solid interior.
The "ghost" of the part clipped away is also shown.
Other languages
See (Cxx), (PythonicAPI), (CSharp)
Question
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Code¶
SolidClip.py
# !/usr/bin/env python
# -*- coding: utf-8 -*-
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkPlane
from vtkmodules.vtkFiltersCore import vtkClipPolyData
from vtkmodules.vtkFiltersSources import vtkSuperquadricSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkProperty,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
# Create a superquadric
superquadric_source = vtkSuperquadricSource()
superquadric_source.SetPhiRoundness(3.1)
superquadric_source.SetThetaRoundness(2.2)
# Define a clipping plane
clip_plane = vtkPlane()
clip_plane.SetNormal(1.0, -1.0, -1.0)
clip_plane.SetOrigin(0.0, 0.0, 0.0)
# Clip the source with the plane
clipper = vtkClipPolyData()
clipper.SetInputConnection(superquadric_source.GetOutputPort())
clipper.SetClipFunction(clip_plane)
# This will give us the polygonal data that is clipped away
clipper.GenerateClippedOutputOn()
# Create a mapper and actor
superquadric_mapper = vtkPolyDataMapper()
superquadric_mapper.SetInputConnection(clipper.GetOutputPort())
superquadric_actor = vtkActor()
superquadric_actor.SetMapper(superquadric_mapper)
colors = vtkNamedColors()
# Create a property to be used for the back faces. Turn off all
# shading by specifying 0 weights for specular and diffuse. Max the
# ambient.
back_faces = vtkProperty()
back_faces.SetSpecular(0.0)
back_faces.SetDiffuse(0.0)
back_faces.SetAmbient(1.0)
back_faces.SetAmbientColor(colors.GetColor3d('Tomato'))
superquadric_actor.SetBackfaceProperty(back_faces)
# Here we get the the polygonal data that is clipped away
clipped_away_mapper = vtkPolyDataMapper()
clipped_away_mapper.SetInputData(clipper.GetClippedOutput())
clipped_away_mapper.ScalarVisibilityOff()
# Let us display it as a faint object
clipped_away_actor = vtkActor()
clipped_away_actor.SetMapper(clipped_away_mapper)
clipped_away_actor.GetProperty().SetDiffuseColor(colors.GetColor3d("Silver"))
clipped_away_actor.GetProperty().SetOpacity(0.1)
# Create a renderer
renderer = vtkRenderer()
renderer.SetBackground(colors.GetColor3d('SlateGray'))
render_window = vtkRenderWindow()
render_window.AddRenderer(renderer)
render_window_interactor = vtkRenderWindowInteractor()
render_window_interactor.SetRenderWindow(render_window)
# Add the actor to the renderer
renderer.AddActor(superquadric_actor)
renderer.AddActor(clipped_away_actor)
render_window.SetSize(600, 600)
renderer.ResetCamera()
renderer.GetActiveCamera().Dolly(1.5)
renderer.ResetCameraClippingRange()
render_window.Render()
render_window.SetWindowName('SolidClip')
# Interact with the window
render_window_interactor.Start()
if __name__ == '__main__':
main()