DeformPointSet
Repository source: DeformPointSet
Description¶
An example that shows how to use the vtkDeformPointSet filter to deform a sphere with arbitrary polydata. This example uses a vtkSphereSource to generate polydata to use, however any polydata could be used, including stl files.
Other languages
See (Cxx), (PythonicAPI)
Question
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Code¶
DeformPointSet.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
vtkCellArray,
vtkPolyData
)
from vtkmodules.vtkFiltersCore import vtkElevationFilter
from vtkmodules.vtkFiltersGeneral import vtkDeformPointSet
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Set the background color.
# colors.SetColor('bkg', [0.2, 0.3, 0.4, 1.0])
# Create a sphere to deform
sphere = vtkSphereSource()
sphere.SetThetaResolution(51)
sphere.SetPhiResolution(17)
sphere.Update()
bounds = sphere.GetOutput().GetBounds()
# Create a filter to color the sphere
ele = vtkElevationFilter()
ele.SetInputConnection(sphere.GetOutputPort())
ele.SetLowPoint(0, 0, -0.5);
ele.SetHighPoint(0, 0, 0.5);
ele.SetLowPoint((bounds[1] + bounds[0]) / 2.0,
(bounds[3] + bounds[2]) / 2.0,
-bounds[5]);
ele.SetHighPoint((bounds[1] + bounds[0]) / 2.0,
(bounds[3] + bounds[2]) / 2.0,
bounds[5]);
ele.Update()
# Create a mesh to deform the sphere
pts = vtkPoints()
pts.SetNumberOfPoints(6)
pts.SetPoint(0,
bounds[0] - 0.1 * (bounds[1] - bounds[0]),
(bounds[3] + bounds[2]) / 2.0,
(bounds[5] + bounds[4]) / 2.0)
pts.SetPoint(1,
bounds[1] + 0.1 * (bounds[1] - bounds[0]),
(bounds[3] + bounds[2]) / 2.0,
(bounds[5] + bounds[4]) / 2.0)
pts.SetPoint(2,
(bounds[1] + bounds[0]) / 2.0,
bounds[2] - 0.1 * (bounds[3] - bounds[2]),
(bounds[5] + bounds[4]) / 2.0)
pts.SetPoint(3,
(bounds[1] + bounds[0]) / 2.0,
bounds[3] + 0.1 * (bounds[3] - bounds[2]),
(bounds[5] + bounds[4]) / 2.0)
pts.SetPoint(4,
(bounds[1] + bounds[0]) / 2.0,
(bounds[3] + bounds[2]) / 2.0,
bounds[4] - 0.1 * (bounds[5] - bounds[4]))
pts.SetPoint(5,
(bounds[1] + bounds[0]) / 2.0,
(bounds[3] + bounds[2]) / 2.0,
bounds[5] + 0.1 * (bounds[5] - bounds[4]))
tris = vtkCellArray()
cells = [[2, 0, 4], [1, 2, 4], [3, 1, 4], [0, 3, 4], [0, 2, 5], [2, 1, 5], [1, 3, 5], [3, 0, 5]]
for cell in cells:
tris.InsertNextCell(3)
for c in cell:
tris.InsertCellPoint(c)
pd = vtkPolyData()
pd.SetPoints(pts)
pd.SetPolys(tris)
meshMapper = vtkPolyDataMapper()
meshMapper.SetInputData(pd)
meshActor = vtkActor()
meshActor.SetMapper(meshMapper)
meshActor.GetProperty().SetRepresentationToWireframe()
meshActor.GetProperty().SetColor(colors.GetColor3d('Black'))
deform = vtkDeformPointSet()
deform.SetInputData(ele.GetOutput())
deform.SetControlMeshData(pd)
deform.Update()
controlPoint = pts.GetPoint(5)
pts.SetPoint(5, controlPoint[0],
controlPoint[1],
bounds[5] + .8 * (bounds[5] - bounds[4]))
pts.Modified()
polyMapper = vtkPolyDataMapper()
polyMapper.SetInputConnection(deform.GetOutputPort())
polyActor = vtkActor()
polyActor.SetMapper(polyMapper)
renderer = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(renderer)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
renderer.AddActor(polyActor)
renderer.AddActor(meshActor)
renderer.GetActiveCamera().SetPosition(1, 1, 1)
renderer.ResetCamera()
renderer.SetBackground(colors.GetColor3d('DarkSlateGray'))
renWin.SetSize(300, 300)
renWin.SetWindowName('DeformPointSet')
renWin.Render()
iren.Start()
if __name__ == '__main__':
main()