ImplicitQuadric
Repository source: ImplicitQuadric
Description¶
Create an ellipsoid by using the implicit quadric.
Other languages
See (Cxx), (PythonicAPI)
Question
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Code¶
ImplicitQuadric.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkQuadric
from vtkmodules.vtkFiltersCore import vtkContourFilter
from vtkmodules.vtkImagingHybrid import vtkSampleFunction
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# create an ellipsoid using a implicit quadric
quadric = vtkQuadric()
quadric.SetCoefficients(0.5, 1, 0.2, 0, 0.1, 0, 0, 0.2, 0, 0)
# The sample function generates a distance function from the implicit
# function. This is then contoured to get a polygonal surface.
sample = vtkSampleFunction()
sample.SetImplicitFunction(quadric)
sample.SetModelBounds(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5)
sample.SetSampleDimensions(40, 40, 40)
sample.ComputeNormalsOff()
# contour
surface = vtkContourFilter()
surface.SetInputConnection(sample.GetOutputPort())
surface.SetValue(0, 0.0)
# mapper
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(surface.GetOutputPort())
mapper.ScalarVisibilityOff()
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().EdgeVisibilityOn()
actor.GetProperty().SetColor(colors.GetColor3d('AliceBlue'))
actor.GetProperty().SetEdgeColor(colors.GetColor3d('SteelBlue'))
# A renderer and render window
renderer = vtkRenderer()
renderer.SetBackground(colors.GetColor3d('Silver'))
# add the actor
renderer.AddActor(actor)
# render window
renwin = vtkRenderWindow()
renwin.AddRenderer(renderer)
renwin.SetWindowName('ImplicitQuadric')
# An interactor
interactor = vtkRenderWindowInteractor()
interactor.SetRenderWindow(renwin)
# Start
interactor.Initialize()
renwin.Render()
interactor.Start()
if __name__ == '__main__':
main()