Actor2D
Repository source: Actor2D
Question
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Code¶
Actor2D.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import vtkPolyData
from vtkmodules.vtkFiltersGeneral import vtkVertexGlyphFilter
from vtkmodules.vtkRenderingCore import (
vtkActor2D,
vtkPolyDataMapper2D,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
points = vtkPoints()
points.InsertNextPoint(10, 10, 0)
points.InsertNextPoint(100, 100, 0)
points.InsertNextPoint(200, 200, 0)
polydata = vtkPolyData()
polydata.SetPoints(points)
glyphFilter = vtkVertexGlyphFilter()
glyphFilter.SetInputData(polydata)
glyphFilter.Update()
mapper = vtkPolyDataMapper2D()
mapper.SetInputConnection(glyphFilter.GetOutputPort())
mapper.Update()
actor = vtkActor2D()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d('Gold'))
actor.GetProperty().SetPointSize(8)
# Create a renderer, render window, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Add the actor to the scene
renderer.AddActor(actor)
renderWindow.SetSize(300, 300)
renderer.SetBackground(colors.GetColor3d('DarkSlateGray'))
renderWindow.SetWindowName('Actor2D')
# Render and interact
renderWindow.Render()
# w2if = vtkWindowToImageFilter()
# w2if.SetInput(renderWindow)
# w2if.Update()
#
# writer = vtkPNGWriter()
# writer.SetFileName('TestActor2D.png')
# writer.SetInputConnection(w2if.GetOutputPort())
# writer.Write()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()