WritePLY
Repository source: WritePLY
Description¶
Note
Unlike vtkPolyDataXMLWriter and most other VTK writers, to write colors to the .ply file you must specify to the vtkPLYWriter:
plyWriter->SetArrayName("Colors");
where your color array was created/named like this:
vtkNew<vtkUnsignedCharArray> colors; colors->SetNumberOfComponents(3); colors->SetName("Colors");
(This was found in response to a user question on StackOverflow: http://stackoverflow.com/questions/17783612/save-mesh-with-rgb-in-vtk/19525938)
Other languages
See (Cxx), (PythonicAPI), (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
WritePLY.py
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkIOPLY import (
vtkPLYReader,
vtkPLYWriter
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def get_program_parameters():
import argparse
description = 'Generate image data, then write a .ply file.'
epilogue = '''
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue)
parser.add_argument('filename', help='A required ply filename.', nargs='?',
const='TestWritePLY.ply',
type=str, default='TestWritePLY.ply')
args = parser.parse_args()
return args.filename
def main():
colors = vtkNamedColors()
filename = get_program_parameters()
sphereSource = vtkSphereSource()
sphereSource.Update()
plyWriter = vtkPLYWriter()
plyWriter.SetFileName(filename)
plyWriter.SetInputConnection(sphereSource.GetOutputPort())
plyWriter.Write()
# Read and display for verification
reader = vtkPLYReader()
reader.SetFileName(filename)
reader.Update()
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(reader.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d('MistyRose'))
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindow.SetWindowName('WritePLY')
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('cobalt_green'))
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()