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TransientHDFReader

web-test/Python/IO/TransientHDFReader

Description

That example uses a feature of vtk_hdf5 that is only available in vtk/master and will be released with VTK 9.3. See this blog post for more information.

Other languages

See (Cxx)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

TransientHDFReader.py

#!/usr/bin/env python3

# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingContextOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkIOHDF import vtkHDFReader
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleTrackballCamera
from vtkmodules.vtkRenderingCore import (
    vtkActor,
    vtkDiscretizableColorTransferFunction,
    vtkPolyDataMapper,
    vtkRenderWindow,
    vtkRenderWindowInteractor,
    vtkRenderer
)


def get_program_parameters():
    import argparse
    description = 'Read transient data writen inside a vtkhdf file.'
    epilogue = ''''''
    parser = argparse.ArgumentParser(description=description, epilog=epilogue,
                                     formatter_class=argparse.RawDescriptionHelpFormatter)
    parser.add_argument('file_name', help='warping_spheres.vtkhdf')
    args = parser.parse_args()
    return args.file_name


def main():
    fn = get_program_parameters()

    colors = vtkNamedColors()

    # Read the dataset.
    reader = vtkHDFReader()
    reader.SetFileName(fn)
    reader.Update()
    print('Number of steps: ', reader.GetNumberOfSteps())
    polydata = reader.GetOutput()

    # Render the dataset.
    mapper = vtkPolyDataMapper()
    mapper.SetInputData(polydata)
    mapper.SetLookupTable(get_ctf())
    mapper.SetScalarModeToUsePointFieldData()
    mapper.SelectColorArray('SpatioTemporalHarmonics')

    actor = vtkActor()
    actor.SetMapper(mapper)

    renderer = vtkRenderer()
    renderer.SetBackground(colors.GetColor3d('Wheat'))
    renderer.UseHiddenLineRemovalOn()
    renderer.AddActor(actor)

    ren_win = vtkRenderWindow()
    ren_win.AddRenderer(renderer)
    ren_win.SetWindowName('TransientHDFReader')
    ren_win.SetSize(1024, 512)
    ren_win.Render()

    # Add the interactor.
    iren = vtkRenderWindowInteractor()
    iren.SetRenderWindow(ren_win)

    # Add the animation callback.
    observer = AnimationObserver(iren, reader)

    # You must initialize the vtkRenderWindowInteractor
    # before adding the observer and setting the repeating timer.
    iren.Initialize()
    iren.AddObserver('TimerEvent', observer)
    iren.CreateRepeatingTimer(50)

    i_style = vtkInteractorStyleTrackballCamera()
    iren.SetInteractorStyle(i_style)

    iren.Start()


def get_ctf():
    ctf = vtkDiscretizableColorTransferFunction()
    ctf.SetColorSpaceToLab()
    ctf.SetScaleToLinear()

    ctf.AddRGBPoint(-30.3399130649763, 0.0862745098039216, 0.00392156862745098, 0.298039215686275)
    ctf.AddRGBPoint(-29.3502559661865, 0.113725, 0.0235294, 0.45098)
    ctf.AddRGBPoint(-28.5283393859863, 0.105882, 0.0509804, 0.509804)
    ctf.AddRGBPoint(-27.958028793335, 0.0392157, 0.0392157, 0.560784)
    ctf.AddRGBPoint(-27.4044914245605, 0.0313725, 0.0980392, 0.6)
    ctf.AddRGBPoint(-26.8677291870117, 0.0431373, 0.164706, 0.639216)
    ctf.AddRGBPoint(-26.096134185791, 0.054902, 0.243137, 0.678431)
    ctf.AddRGBPoint(-25.0729293823242, 0.054902, 0.317647, 0.709804)
    ctf.AddRGBPoint(-23.8148933330084, 0.0509804, 0.396078, 0.741176)
    ctf.AddRGBPoint(-22.9992658665124, 0.0392157, 0.466667, 0.768627)
    ctf.AddRGBPoint(-22.1836384000164, 0.0313725, 0.537255, 0.788235)
    ctf.AddRGBPoint(-21.3323650360107, 0.0313725, 0.615686, 0.811765)
    ctf.AddRGBPoint(-20.4601268768311, 0.0235294, 0.709804, 0.831373)
    ctf.AddRGBPoint(-19.5878868103027, 0.0509804, 0.8, 0.85098)
    ctf.AddRGBPoint(-18.8666133880615, 0.0705882, 0.854902, 0.870588)
    ctf.AddRGBPoint(-18.1956596374512, 0.262745, 0.901961, 0.862745)
    ctf.AddRGBPoint(-17.6085758209229, 0.423529, 0.941176, 0.87451)
    ctf.AddRGBPoint(-16.7027893066406, 0.572549, 0.964706, 0.835294)
    ctf.AddRGBPoint(-16.0989303588867, 0.658824, 0.980392, 0.843137)
    ctf.AddRGBPoint(-15.6628112792969, 0.764706, 0.980392, 0.866667)
    ctf.AddRGBPoint(-15.1931447982788, 0.827451, 0.980392, 0.886275)
    ctf.AddRGBPoint(-14.2705841064453, 0.913725, 0.988235, 0.937255)
    ctf.AddRGBPoint(-13.9854288101196, 1, 1, 0.972549019607843)
    ctf.AddRGBPoint(-13.7002735137939, 0.988235, 0.980392, 0.870588)
    ctf.AddRGBPoint(-13.2809276580811, 0.992156862745098, 0.972549019607843, 0.803921568627451)
    ctf.AddRGBPoint(-12.9622249603271, 0.992157, 0.964706, 0.713725)
    ctf.AddRGBPoint(-12.4254627227783, 0.988235, 0.956863, 0.643137)
    ctf.AddRGBPoint(-11.5699977874756, 0.980392, 0.917647, 0.509804)
    ctf.AddRGBPoint(-10.8487224578857, 0.968627, 0.87451, 0.407843)
    ctf.AddRGBPoint(-10.1106739044189, 0.94902, 0.823529, 0.321569)
    ctf.AddRGBPoint(-9.57391166687012, 0.929412, 0.776471, 0.278431)
    ctf.AddRGBPoint(-8.78554153442383, 0.909804, 0.717647, 0.235294)
    ctf.AddRGBPoint(-8.08104133605957, 0.890196, 0.658824, 0.196078)
    ctf.AddRGBPoint(-7.50234400308847, 0.878431, 0.619608, 0.168627)
    ctf.AddRGBPoint(-6.68671653659248, 0.870588, 0.54902, 0.156863)
    ctf.AddRGBPoint(-5.87108907009648, 0.85098, 0.47451, 0.145098)
    ctf.AddRGBPoint(-5.05546160360049, 0.831373, 0.411765, 0.133333)
    ctf.AddRGBPoint(-4.23983413710449, 0.811765, 0.345098, 0.113725)
    ctf.AddRGBPoint(-3.4242066706085, 0.788235, 0.266667, 0.0941176)
    ctf.AddRGBPoint(-2.6085792041125, 0.741176, 0.184314, 0.0745098)
    ctf.AddRGBPoint(-1.79295173761651, 0.690196, 0.12549, 0.0627451)
    ctf.AddRGBPoint(-0.977324271120517, 0.619608, 0.0627451, 0.0431373)
    ctf.AddRGBPoint(-0.214114964008331, 0.54902, 0.027451, 0.0705882)
    ctf.AddRGBPoint(0.456838220357895, 0.470588, 0.0156863, 0.0901961)
    ctf.AddRGBPoint(1.21166050434113, 0.4, 0.00392157, 0.101961)
    ctf.AddRGBPoint(2.28518559486346, 0.188235294117647, 0, 0.0705882352941176)

    ctf.SetNumberOfValues(46)
    ctf.DiscretizeOff()

    return ctf


class AnimationObserver(object):
    def __init__(self, interactor, reader):
        self.interactor = interactor
        self.reader = reader

    def __call__(self, caller, ev):
        step = 0 if (self.reader.GetStep() == self.reader.GetNumberOfSteps() - 1) else self.reader.GetStep() + 1
        self.reader.SetStep(step)
        print('Current step: ', self.reader.GetStep())
        self.reader.Update()
        self.interactor.Render()


if __name__ == '__main__':
    main()