ReadSTL
Repository source: ReadSTL
Description¶
Read an STL file and create a PolyData output
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ReadSTL.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkIOGeometry import vtkSTLReader
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def get_program_parameters():
import argparse
description = 'Read a .stl file.'
epilogue = ''''''
parser = argparse.ArgumentParser(description=description, epilog=epilogue,
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument('filename', help='42400-IDGH.stl')
args = parser.parse_args()
return args.filename
def main():
colors = vtkNamedColors()
filename = get_program_parameters()
reader = vtkSTLReader()
reader.SetFileName(filename)
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(reader.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetDiffuse(0.8)
actor.GetProperty().SetDiffuseColor(colors.GetColor3d('LightSteelBlue'))
actor.GetProperty().SetSpecular(0.3)
actor.GetProperty().SetSpecularPower(60.0)
# Create a rendering window and renderer
ren = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(ren)
renWin.SetWindowName('ReadSTL')
# Create a renderwindowinteractor
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Assign actor to the renderer
ren.AddActor(actor)
ren.SetBackground(colors.GetColor3d('DarkOliveGreen'))
# Enable user interface interactor
iren.Initialize()
renWin.Render()
iren.Start()
if __name__ == '__main__':
main()