Tetrahedron
Repository source: Tetrahedron
Description¶
Tetrahedron. The tetrahedron is a primary three-dimensional cell. The tetrahedron is defined by a list of four nonplanar points. The tetrahedron has six edges and four triangular faces.
Question
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Code¶
Tetrahedron.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
VTK_TETRA,
vtkCellArray,
vtkTetra,
vtkUnstructuredGrid
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkDataSetMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, 0, 0)
points.InsertNextPoint(1, 1, 0)
points.InsertNextPoint(0, 1, 1)
points.InsertNextPoint(2, 2, 2)
points.InsertNextPoint(3, 2, 2)
points.InsertNextPoint(3, 3, 2)
points.InsertNextPoint(2, 3, 3)
# The first tetrahedron
unstructuredGrid1 = vtkUnstructuredGrid()
unstructuredGrid1.SetPoints(points)
tetra = vtkTetra()
tetra.GetPointIds().SetId(0, 0)
tetra.GetPointIds().SetId(1, 1)
tetra.GetPointIds().SetId(2, 2)
tetra.GetPointIds().SetId(3, 3)
cellArray = vtkCellArray()
cellArray.InsertNextCell(tetra)
unstructuredGrid1.SetCells(VTK_TETRA, cellArray)
# The second tetrahedron
unstructuredGrid2 = vtkUnstructuredGrid()
unstructuredGrid2.SetPoints(points)
tetra = vtkTetra()
tetra.GetPointIds().SetId(0, 4)
tetra.GetPointIds().SetId(1, 5)
tetra.GetPointIds().SetId(2, 6)
tetra.GetPointIds().SetId(3, 7)
cellArray = vtkCellArray()
cellArray.InsertNextCell(tetra)
unstructuredGrid2.SetCells(VTK_TETRA, cellArray)
# Create a mapper and actor
mapper1 = vtkDataSetMapper()
mapper1.SetInputData(unstructuredGrid1)
actor1 = vtkActor()
actor1.SetMapper(mapper1)
actor1.GetProperty().SetColor(colors.GetColor3d("Cyan"))
# Create a mapper and actor
mapper2 = vtkDataSetMapper()
mapper2.SetInputData(unstructuredGrid2)
actor2 = vtkActor()
actor2.SetMapper(mapper2)
actor2.GetProperty().SetColor(colors.GetColor3d("Yellow"))
# Create a renderer, render window, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName("Tetrahedron")
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Add the actor to the scene
renderer.AddActor(actor1)
renderer.AddActor(actor2)
renderer.SetBackground(colors.GetColor3d("DarkGreen"))
renderer.ResetCamera()
renderer.GetActiveCamera().Azimuth(-10)
renderer.GetActiveCamera().Elevation(-20)
# Render and interact
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()