RegularPolygonSource
Repository source: RegularPolygonSource
Description¶
This example creates a pentagon.
Question
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Code¶
RegularPolygonSource.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersGeneral import vtkShrinkPolyData
from vtkmodules.vtkFiltersSources import vtkRegularPolygonSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkProperty,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create a pentagon
polygonSource = vtkRegularPolygonSource()
polygonSource.SetNumberOfSides(5)
polygonSource.SetRadius(5)
polygonSource.SetCenter(0, 0, 0)
shrink = vtkShrinkPolyData()
shrink.SetInputConnection(polygonSource.GetOutputPort())
shrink.SetShrinkFactor(0.9)
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(shrink.GetOutputPort())
back = vtkProperty()
back.SetColor(colors.GetColor3d('Tomato'))
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().EdgeVisibilityOn()
actor.GetProperty().SetLineWidth(5)
actor.GetProperty().SetColor(colors.GetColor3d('Banana'))
actor.SetBackfaceProperty(back)
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName('RegularPolygonSource')
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('Silver'))
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()