QuadraticHexahedron
Repository source: QuadraticHexahedron
Other languages
See (Cxx)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
QuadraticHexahedron.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import (
vtkMinimalStandardRandomSequence,
vtkPoints
)
from vtkmodules.vtkCommonDataModel import (
vtkQuadraticHexahedron,
vtkUnstructuredGrid
)
from vtkmodules.vtkFiltersCore import vtkGlyph3D
from vtkmodules.vtkFiltersGeneral import vtkTessellatorFilter
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkDataSetMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
namedColors = vtkNamedColors()
uGrid = MakeQuadraticHexahedron()
tessellate = vtkTessellatorFilter()
tessellate.SetInputData(uGrid)
tessellate.SetMaximumNumberOfSubdivisions(2)
mapper = vtkDataSetMapper()
mapper.SetInputConnection(tessellate.GetOutputPort())
mapper.ScalarVisibilityOff()
# Create an actor for the grid
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetDiffuseColor(
namedColors.GetColor3d('Tomato'))
actor.GetProperty().SetEdgeColor(
namedColors.GetColor3d('IvoryBlack'))
actor.GetProperty().EdgeVisibilityOn()
sphereSource = vtkSphereSource()
sphereSource.SetRadius(0.02)
glyph3D = vtkGlyph3D()
glyph3D.SetInputData(uGrid)
glyph3D.SetSourceConnection(sphereSource.GetOutputPort())
glyph3D.ScalingOff()
glyph3D.Update()
glyph3DMapper = vtkDataSetMapper()
glyph3DMapper.SetInputConnection(glyph3D.GetOutputPort())
glyph3DMapper.ScalarVisibilityOff()
glyph3DActor = vtkActor()
glyph3DActor.SetMapper(glyph3DMapper)
glyph3DActor.GetProperty().SetColor(
namedColors.GetColor3d('Banana'))
# Visualize
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName('QuadraticHexahedron')
renderWindow.AddRenderer(renderer)
interactor = vtkRenderWindowInteractor()
interactor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.AddActor(glyph3DActor)
renderer.SetBackground(namedColors.GetColor3d('SlateGray'))
renderWindow.Render()
interactor.Start()
def MakeQuadraticHexahedron():
aHexahedron = vtkQuadraticHexahedron()
points = vtkPoints()
pcoords = aHexahedron.GetParametricCoords()
rng = vtkMinimalStandardRandomSequence()
points.SetNumberOfPoints(aHexahedron.GetNumberOfPoints())
rng.SetSeed(5070) # for testing
for i in range(0, aHexahedron.GetNumberOfPoints()):
perturbation = [0.0] * 3
for j in range(0, 3):
rng.Next()
perturbation[j] = rng.GetRangeValue(-0.1, 0.1)
aHexahedron.GetPointIds().SetId(i, i)
points.SetPoint(i, pcoords[3 * i] + perturbation[0],
pcoords[3 * i + 1] + perturbation[1],
pcoords[3 * i + 2] + perturbation[2])
# Add the points and hexahedron to an unstructured grid
uGrid = vtkUnstructuredGrid()
uGrid.SetPoints(points)
uGrid.InsertNextCell(aHexahedron.GetCellType(), aHexahedron.GetPointIds())
return uGrid
if __name__ == '__main__':
main()