Pyramid
Repository source: Pyramid
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Pyramid.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
vtkCellArray,
vtkPyramid,
vtkUnstructuredGrid
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkDataSetMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
points = vtkPoints()
p0 = [1.0, 1.0, 1.0]
p1 = [-1.0, 1.0, 1.0]
p2 = [-1.0, -1.0, 1.0]
p3 = [1.0, -1.0, 1.0]
p4 = [0.0, 0.0, 0.0]
points.InsertNextPoint(p0)
points.InsertNextPoint(p1)
points.InsertNextPoint(p2)
points.InsertNextPoint(p3)
points.InsertNextPoint(p4)
pyramid = vtkPyramid()
pyramid.GetPointIds().SetId(0, 0)
pyramid.GetPointIds().SetId(1, 1)
pyramid.GetPointIds().SetId(2, 2)
pyramid.GetPointIds().SetId(3, 3)
pyramid.GetPointIds().SetId(4, 4)
cells = vtkCellArray()
cells.InsertNextCell(pyramid)
ug = vtkUnstructuredGrid()
ug.SetPoints(points)
ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds())
# Create an actor and mapper
mapper = vtkDataSetMapper()
mapper.SetInputData(ug)
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d("Tomato"))
# Create a renderer, render window, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName("Pyramid")
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
# Create a nice view
renderer.ResetCamera()
renderer.GetActiveCamera().Azimuth(180)
renderer.GetActiveCamera().Elevation(-20)
renderer.ResetCameraClippingRange()
renderer.SetBackground(colors.GetColor3d("Silver"))
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()