PolyLine1
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Code¶
PolyLine1.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# This example demonstrates how to create a polyline through several ordered points.
import math
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import (
vtkPoints
)
from vtkmodules.vtkCommonDataModel import (
vtkCellArray,
vtkPolyData
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Set the background color.
colors.SetColor('BkgColor', [26, 51, 102, 255])
# vtkPoints represents 3D points. The data model for vtkPoints is an array of
# vx-vy-vz triplets accessible by (point or cell) id.
points = vtkPoints()
points.SetNumberOfPoints(6)
c = math.cos(math.pi / 6) # helper variable
points.SetPoint(0, 0.0, -1.0, 0.0)
points.SetPoint(1, c, -0.5, 0.0)
points.SetPoint(2, c, 0.5, 0.0)
points.SetPoint(3, 0.0, 1.0, 0.0)
points.SetPoint(4, -c, 0.5, 0.0)
points.SetPoint(5, -c, -0.5, 0.0)
# vtkCellArray is a supporting object that explicitly represents cell connectivity.
# The cell array structure is a raw integer list of the form:
# (n,id1,id2,...,idn, n,id1,id2,...,idn, ...) where n is the number of points in
# the cell, and id is a zero-offset index into an associated point list.
lines = vtkCellArray()
lines.InsertNextCell(7)
lines.InsertCellPoint(0)
lines.InsertCellPoint(1)
lines.InsertCellPoint(2)
lines.InsertCellPoint(3)
lines.InsertCellPoint(4)
lines.InsertCellPoint(5)
lines.InsertCellPoint(0)
# vtkPolyData is a data object that is a concrete implementation of vtkDataSet.
# vtkPolyData represents a geometric structure consisting of vertices, lines,
# polygons, and/or triangle strips
polygon = vtkPolyData()
polygon.SetPoints(points)
polygon.SetLines(lines)
# vtkPolyDataMapper is a class that maps polygonal data (i.e., vtkPolyData)
# to graphics primitives
polygonMapper = vtkPolyDataMapper()
polygonMapper.SetInputData(polygon)
polygonMapper.Update()
# Create an actor to represent the polygon. The actor orchestrates rendering of
# the mapper's graphics primitives. An actor also refers to properties via a
# vtkProperty instance, and includes an internal transformation matrix. We
# set this actor's mapper to be polygonMapper which we created above.
polygonActor = vtkActor()
polygonActor.SetMapper(polygonMapper)
polygonActor.GetProperty().SetColor(colors.GetColor3d('AliceBlue'))
# Create the Renderer and assign actors to it. A renderer is like a
# viewport. It is part or all of a window on the screen and it is
# responsible for drawing the actors it has. We also set the
# background color here.
ren = vtkRenderer()
ren.AddActor(polygonActor)
ren.SetBackground(colors.GetColor3d('BkgColor'))
# Automatically set up the camera based on the visible actors.
# The camera will reposition itself to view the center point of the actors,
# and move along its initial view plane normal
# (i.e., vector defined from camera position to focal point) so that all of the
# actors can be seen.
ren.ResetCamera()
# Finally we create the render window which will show up on the screen
# We put our renderer into the render window using AddRenderer. We
# also set the size to be 300 pixels by 300.
renWin = vtkRenderWindow()
renWin.SetWindowName('PolyLine1')
renWin.AddRenderer(ren)
renWin.SetSize(300, 300)
# The vtkRenderWindowInteractor class watches for events (e.g., keypress,
# mouse) in the vtkRenderWindow. These events are translated into
# event invocations that VTK understands (see VTK/Common/vtkCommand.h
# for all events that VTK processes). Then observers of these VTK
# events can process them as appropriate.
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
iren.Initialize()
iren.Start()
if __name__ == '__main__':
main()