PolyLine
Repository source: PolyLine
Description¶
The polyline is a composite one-dimensional cell consisting of one or more connected lines. The polyline is defined by an ordered list of n+1 points, where n is the number of lines in the polyline. Each pair of points (i, i+1) defines a line.
Question
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Code¶
PolyLine.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
vtkCellArray,
vtkPolyData,
vtkPolyLine
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create five points.
origin = [0.0, 0.0, 0.0]
p0 = [1.0, 0.0, 0.0]
p1 = [0.0, 1.0, 0.0]
p2 = [0.0, 1.0, 2.0]
p3 = [1.0, 2.0, 3.0]
# Create a vtkPoints object and store the points in it
points = vtkPoints()
points.InsertNextPoint(origin)
points.InsertNextPoint(p0)
points.InsertNextPoint(p1)
points.InsertNextPoint(p2)
points.InsertNextPoint(p3)
polyLine = vtkPolyLine()
polyLine.GetPointIds().SetNumberOfIds(5)
for i in range(0, 5):
polyLine.GetPointIds().SetId(i, i)
# Create a cell array to store the lines in and add the lines to it
cells = vtkCellArray()
cells.InsertNextCell(polyLine)
# Create a polydata to store everything in
polyData = vtkPolyData()
# Add the points to the dataset
polyData.SetPoints(points)
# Add the lines to the dataset
polyData.SetLines(cells)
# Setup actor and mapper
mapper = vtkPolyDataMapper()
mapper.SetInputData(polyData)
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d('Tomato'))
# Setup render window, renderer, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName('PolyLine')
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('DarkOliveGreen'))
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()