Cylinder
Repository source: Cylinder
Description¶
vtkCylinderSource object creates a polygonal cylinder centered at Center.
The axis of the cylinder is aligned along the global y-axis. The height and radius of the cylinder can be specified, as well as the number of sides.
It is also possible to control whether the cylinder is open-ended or capped. If you have the end points of the cylinder, you should use a vtkLineSource followed by a vtkTubeFilter instead of the vtkCylinderSource.
Question
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Code¶
Cylinder.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import vtkCylinderSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create a sphere
cylinderSource = vtkCylinderSource()
cylinderSource.SetCenter(0.0, 0.0, 0.0)
cylinderSource.SetRadius(5.0)
cylinderSource.SetHeight(7.0)
cylinderSource.SetResolution(100)
# Create a mapper and actor
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(cylinderSource.GetOutputPort())
actor = vtkActor()
actor.GetProperty().SetColor(colors.GetColor3d('Cornsilk'))
actor.SetMapper(mapper)
# Create a renderer, render window, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName('Cylinder')
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Add the actor to the scene
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('DarkGreen'))
# Render and interact
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()