ConvexPointSet
Repository source: ConvexPointSet
Description¶
vtkConvexPointSet object represents a 3D cell defined by a convex set of points. An example of such a cell is an octant (from an octree).
vtkConvexPointSet uses the ordered triangulations approach (vtkOrderedTriangulator) to create triangulations guaranteed to be compatible across shared faces.
Other languages
See (Cxx), (PythonicAPI), (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ConvexPointSet.py
# !/usr/bin/env python
# -*- coding: utf-8 -*-
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
vtkConvexPointSet,
vtkPolyData,
vtkUnstructuredGrid
)
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkDataSetMapper,
vtkGlyph3DMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
cps = vtkConvexPointSet()
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, 0, 0)
points.InsertNextPoint(1, 1, 0)
points.InsertNextPoint(0, 1, 0)
points.InsertNextPoint(0, 0, 1)
points.InsertNextPoint(1, 0, 1)
points.InsertNextPoint(1, 1, 1)
points.InsertNextPoint(0, 1, 1)
points.InsertNextPoint(0.5, 0, 0)
points.InsertNextPoint(1, 0.5, 0)
points.InsertNextPoint(0.5, 1, 0)
points.InsertNextPoint(0, 0.5, 0)
points.InsertNextPoint(0.5, 0.5, 0)
for i in range(0, 13):
cps.GetPointIds().InsertId(i, i)
ug = vtkUnstructuredGrid()
ug.Allocate(1, 1)
ug.InsertNextCell(cps.GetCellType(), cps.GetPointIds())
ug.SetPoints(points)
colors = vtkNamedColors()
mapper = vtkDataSetMapper()
mapper.SetInputData(ug)
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d("Tomato"))
actor.GetProperty().SetLineWidth(3)
actor.GetProperty().EdgeVisibilityOn()
# Glyph the points
sphere = vtkSphereSource()
sphere.SetPhiResolution(21)
sphere.SetThetaResolution(21)
sphere.SetRadius(.03)
# Create a polydata to store everything in
polyData = vtkPolyData()
polyData.SetPoints(points)
pointMapper = vtkGlyph3DMapper()
pointMapper.SetInputData(polyData)
pointMapper.SetSourceConnection(sphere.GetOutputPort())
pointActor = vtkActor()
pointActor.SetMapper(pointMapper)
pointActor.GetProperty().SetColor(colors.GetColor3d("Peacock"))
# Create a renderer, render window, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName("ConvexPointSet")
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Add the actors to the scene
renderer.AddActor(actor)
renderer.AddActor(pointActor)
renderer.SetBackground(colors.GetColor3d("Silver"))
renderer.ResetCamera()
renderer.GetActiveCamera().Azimuth(210)
renderer.GetActiveCamera().Elevation(30)
renderer.ResetCameraClippingRange()
# Render and interact
renderWindow.SetSize(640, 480)
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()