Circle
Repository source: Circle
Description¶
A circle is simply the limiting case of a regular polygon. We use vtkRegularPolygonSource with a large number of Sides to approximate a circle.
Question
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Code¶
Circle.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import vtkRegularPolygonSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create a circle
polygonSource = vtkRegularPolygonSource()
# Comment this line to generate a disk instead of a circle.
polygonSource.GeneratePolygonOff()
polygonSource.SetNumberOfSides(50)
polygonSource.SetRadius(5.0)
polygonSource.SetCenter(0.0, 0.0, 0.0)
# Visualize
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(polygonSource.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d('Cornsilk'))
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName("Circle")
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('DarkGreen'))
renderWindow.SetWindowName('Circle')
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()