Axes
Repository source: Axes
Description¶
This example shows how to position an vtkAxesActor in 3D. Notice that position and orientation of the vtkAxesActor is done with a user transform.
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Question
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Code¶
Axes.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonTransforms import vtkTransform
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingAnnotation import vtkAxesActor
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# create a Sphere
sphereSource = vtkSphereSource()
sphereSource.SetCenter(0.0, 0.0, 0.0)
sphereSource.SetRadius(0.5)
# create a mapper
sphereMapper = vtkPolyDataMapper()
sphereMapper.SetInputConnection(sphereSource.GetOutputPort())
# create an actor
sphereActor = vtkActor()
sphereActor.SetMapper(sphereMapper)
# a renderer and render window
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName('Axes')
renderWindow.AddRenderer(renderer)
# an interactor
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# add the actors to the scene
renderer.AddActor(sphereActor)
renderer.SetBackground(colors.GetColor3d('SlateGray'))
transform = vtkTransform()
transform.Translate(1.0, 0.0, 0.0)
axes = vtkAxesActor()
# The axes are positioned with a user transform
axes.SetUserTransform(transform)
# properties of the axes labels can be set as follows
# this sets the x axis label to red
# axes.GetXAxisCaptionActor2D().GetCaptionTextProperty().SetColor(colors.GetColor3d('Red'));
# the actual text of the axis label can be changed:
# axes->SetXAxisLabelText('test');
renderer.AddActor(axes)
renderer.GetActiveCamera().Azimuth(50)
renderer.GetActiveCamera().Elevation(-30)
renderer.ResetCamera()
renderWindow.SetWindowName('Axes')
renderWindow.Render()
# begin mouse interaction
renderWindowInteractor.Start()
if __name__ == '__main__':
main()