VertexGlyphFilter
Repository source: VertexGlyphFilter
Description¶
This example creates a set of points and adds a vertex at each point using vtkVertexGlyphFilter.
Question
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Code¶
VertexGlyphFilter.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import vtkPolyData
from vtkmodules.vtkFiltersGeneral import vtkVertexGlyphFilter
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, 1, 1)
points.InsertNextPoint(2, 2, 2)
polydata = vtkPolyData()
polydata.SetPoints(points)
vertexGlyphFilter = vtkVertexGlyphFilter()
vertexGlyphFilter.AddInputData(polydata)
vertexGlyphFilter.Update()
# Create a mapper and actor
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(vertexGlyphFilter.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetPointSize(10)
actor.GetProperty().SetColor(colors.GetColor3d('Yellow'))
# Create a renderer, render window, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Add the actor to the scene
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('Green'))
# Render and interact
renderWindow.SetWindowName('VertexGlyphFilter')
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()