TriangulateTerrainMap
Repository source: TriangulateTerrainMap
Description¶
This example generates heights (z-values) on a 10x10 grid (a terrain map) and triangulates the points.
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Code¶
TriangulateTerrainMap.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import (
vtkMinimalStandardRandomSequence,
vtkPoints
)
from vtkmodules.vtkCommonDataModel import vtkPolyData
from vtkmodules.vtkFiltersCore import vtkDelaunay2D
from vtkmodules.vtkFiltersGeneral import vtkVertexGlyphFilter
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create points on an XY grid with random Z coordinate
points = vtkPoints()
gridSize = 10
seed = 0
randomSequence = vtkMinimalStandardRandomSequence()
randomSequence.Initialize(seed)
for x in range(0, gridSize):
for y in range(0, gridSize):
d = randomSequence.GetValue()
randomSequence.Next()
points.InsertNextPoint(x, y, d * 3)
# Add the grid points to a polydata object
polydata = vtkPolyData()
polydata.SetPoints(points)
glyphFilter = vtkVertexGlyphFilter()
glyphFilter.SetInputData(polydata)
glyphFilter.Update()
# Create a mapper and actor
pointsMapper = vtkPolyDataMapper()
pointsMapper.SetInputConnection(glyphFilter.GetOutputPort())
pointsActor = vtkActor()
pointsActor.SetMapper(pointsMapper)
pointsActor.GetProperty().SetPointSize(3)
pointsActor.GetProperty().SetColor(colors.GetColor3d("Red"))
# Triangulate the grid points
delaunay = vtkDelaunay2D()
delaunay.SetInputData(polydata)
delaunay.Update()
# Create a mapper and actor
triangulatedMapper = vtkPolyDataMapper()
triangulatedMapper.SetInputConnection(delaunay.GetOutputPort())
triangulatedActor = vtkActor()
triangulatedActor.SetMapper(triangulatedMapper)
# Create a renderer, render window, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Add the actor to the scene
renderer.AddActor(pointsActor)
renderer.AddActor(triangulatedActor)
renderer.SetBackground(colors.GetColor3d("Green")) # Background color green
# Render and interact
renderWindow.SetWindowName('TriangulateTerrainMap')
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()