PerlinNoise
Repository source: PerlinNoise
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See (Cxx), (PythonicAPI), (Java)
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Code¶
PerlinNoise.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkPerlinNoise
from vtkmodules.vtkFiltersCore import vtkContourFilter
from vtkmodules.vtkImagingHybrid import vtkSampleFunction
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
perlinNoise = vtkPerlinNoise()
perlinNoise.SetFrequency(2, 1.25, 1.5)
perlinNoise.SetPhase(0, 0, 0)
sample = vtkSampleFunction()
sample.SetImplicitFunction(perlinNoise)
sample.SetSampleDimensions(65, 65, 20)
sample.ComputeNormalsOff()
surface = vtkContourFilter()
surface.SetInputConnection(sample.GetOutputPort())
surface.SetValue(0, 0.0)
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(surface.GetOutputPort())
mapper.ScalarVisibilityOff()
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d('SteelBlue'))
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
interactor = vtkRenderWindowInteractor()
interactor.SetRenderWindow(renderWindow)
# Add the actors to the renderer, set the background and size
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('SlateGray'))
renderWindow.SetWindowName('PerlinNoise')
renderWindow.SetSize(300, 300)
renderer.ResetCamera()
renderWindow.Render()
interactor.Start()
if __name__ == '__main__':
main()