Delaunay2D
Repository source: Delaunay2D
Question
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Code¶
Delaunay2D.py
#!/usr/bin/python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import vtkPolyData
from vtkmodules.vtkFiltersCore import vtkDelaunay2D
from vtkmodules.vtkFiltersGeneral import vtkVertexGlyphFilter
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create a set of heights on a grid.
# This is often called a "terrain map".
points = vtkPoints()
gridSize = 10
for x in range(gridSize):
for y in range(gridSize):
points.InsertNextPoint(x, y, int((x + y) / (y + 1)))
# Add the grid points to a polydata object
polydata = vtkPolyData()
polydata.SetPoints(points)
delaunay = vtkDelaunay2D()
delaunay.SetInputData(polydata)
# Visualize
meshMapper = vtkPolyDataMapper()
meshMapper.SetInputConnection(delaunay.GetOutputPort())
meshActor = vtkActor()
meshActor.SetMapper(meshMapper)
meshActor.GetProperty().SetColor(colors.GetColor3d('Banana'))
meshActor.GetProperty().EdgeVisibilityOn()
glyphFilter = vtkVertexGlyphFilter()
glyphFilter.SetInputData(polydata)
pointMapper = vtkPolyDataMapper()
pointMapper.SetInputConnection(glyphFilter.GetOutputPort())
pointActor = vtkActor()
pointActor.GetProperty().SetColor(colors.GetColor3d('Tomato'))
pointActor.GetProperty().SetPointSize(5)
pointActor.SetMapper(pointMapper)
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(meshActor)
renderer.AddActor(pointActor)
renderer.SetBackground(colors.GetColor3d('Mint'))
renderWindowInteractor.Initialize()
renderWindow.SetWindowName('Delaunay2D')
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()