ConnectivityFilter
Repository source: ConnectivityFilter
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See (Cxx), (PythonicAPI)
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Code¶
ConnectivityFilter.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersCore import (
vtkAppendFilter,
vtkConnectivityFilter,
vtkDelaunay3D
)
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkDataSetMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
sphereSource1 = vtkSphereSource()
sphereSource1.Update()
delaunay1 = vtkDelaunay3D()
delaunay1.SetInputConnection(sphereSource1.GetOutputPort())
delaunay1.Update()
sphereSource2 = vtkSphereSource()
sphereSource2.SetCenter(5, 0, 0)
sphereSource2.Update()
delaunay2 = vtkDelaunay3D()
delaunay2.SetInputConnection(sphereSource2.GetOutputPort())
delaunay2.Update()
appendFilter = vtkAppendFilter()
appendFilter.AddInputConnection(delaunay1.GetOutputPort())
appendFilter.AddInputConnection(delaunay2.GetOutputPort())
appendFilter.Update()
connectivityFilter = vtkConnectivityFilter()
connectivityFilter.SetInputConnection(appendFilter.GetOutputPort())
connectivityFilter.SetExtractionModeToAllRegions()
connectivityFilter.ColorRegionsOn()
connectivityFilter.Update()
# Visualize
mapper = vtkDataSetMapper()
mapper.SetInputConnection(connectivityFilter.GetOutputPort())
mapper.Update()
actor = vtkActor()
actor.SetMapper(mapper)
renderer = vtkRenderer()
renderer.AddActor(actor)
# renWindow = vtkRenderWindow()
# renWindow.AddRenderer(renderer)
# iren = vtkRenderWindowInteractor()
# iren.SetRenderWindow(renWindow)
# iren.Initialize()
# iren.Start()
renWindow = vtkRenderWindow()
renWindow.AddRenderer(renderer)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWindow)
iren.Initialize()
renWindow.Render()
renWindow.SetWindowName('ConnectivityFilter')
renderer.SetBackground(colors.GetColor3d('deep_ochre'))
renderer.GetActiveCamera().Zoom(0.9)
renWindow.Render()
iren.Start()
if __name__ == '__main__':
main()