CombinePolyData
Repository source: CombinePolyData
Description¶
This example reads two .vtp files (or produces them if not specified as command line arguments), combines them, and displays the result to the screen.
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Code¶
CombinePolyData.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkPolyData
from vtkmodules.vtkFiltersCore import (
vtkAppendPolyData,
vtkCleanPolyData
)
from vtkmodules.vtkFiltersSources import (
vtkConeSource,
vtkSphereSource
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Set the background color.
colors.SetColor('BkgColor', [0.3, 0.2, 0.1, 1.0])
input1 = vtkPolyData()
input2 = vtkPolyData()
sphereSource = vtkSphereSource()
sphereSource.SetCenter(5, 0, 0)
sphereSource.Update()
input1.ShallowCopy(sphereSource.GetOutput())
coneSource = vtkConeSource()
coneSource.Update()
input2.ShallowCopy(coneSource.GetOutput())
# Append the two meshes
appendFilter = vtkAppendPolyData()
appendFilter.AddInputData(input1)
appendFilter.AddInputData(input2)
appendFilter.Update()
# Remove any duplicate points.
cleanFilter = vtkCleanPolyData()
cleanFilter.SetInputConnection(appendFilter.GetOutputPort())
cleanFilter.Update()
# Create a mapper and actor
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(cleanFilter.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
# Create a renderer, render window, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Add the actors to the scene
renderer.AddActor(actor)
# Render and interact
renderWindowInteractor.Initialize()
renderWindow.Render()
renderWindow.SetWindowName('CombinePolyData')
renderer.SetBackground(colors.GetColor3d('deep_ochre'))
renderer.GetActiveCamera().Zoom(0.9)
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()