MultiBlockDataSet
Repository source: MultiBlockDataSet
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Code¶
MultiBlockDataSet.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkMultiBlockDataSet
# vtkExtractEdges moved from vtkFiltersExtraction to vtkFiltersCore in
# VTK commit d9981b9aeb93b42d1371c6e295d76bfdc18430bd
try:
from vtkmodules.vtkFiltersCore import vtkExtractEdges
except ImportError:
from vtkmodules.vtkFiltersExtraction import vtkExtractEdges
from vtkmodules.vtkFiltersGeometry import vtkCompositeDataGeometryFilter
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# PART 1 Make some Data.
# Make a tree.
root = vtkMultiBlockDataSet()
branch = vtkMultiBlockDataSet()
root.SetBlock(0, branch)
# Make some leaves.
leaf1 = vtkSphereSource()
leaf1.SetCenter(0, 0, 0)
leaf1.Update()
branch.SetBlock(0, leaf1.GetOutput())
leaf2 = vtkSphereSource()
leaf2.SetCenter(1.75, 2.5, 0)
leaf2.SetRadius(1.5)
leaf2.Update()
branch.SetBlock(1, leaf2.GetOutput())
leaf3 = vtkSphereSource()
leaf3.SetCenter(4, 0, 0)
leaf3.SetRadius(2)
leaf3.Update()
root.SetBlock(1, leaf3.GetOutput())
# PART 2 Do something with the data
# a non composite aware filter, the pipeline will iterate
edges = vtkExtractEdges()
edges.SetInputData(root)
# PART 3 Show the data
# also demonstrate a composite aware filter
# this filter aggregates all blocks into one polydata
# this is handy for display, although fairly limited.
polydata = vtkCompositeDataGeometryFilter()
polydata.SetInputConnection(edges.GetOutputPort())
# Create the Renderer, RenderWindow, and RenderWindowInteractor.
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(0, polydata.GetOutputPort(0))
actor = vtkActor()
actor.GetProperty().SetColor(colors.GetColor3d('Yellow'))
actor.GetProperty().SetLineWidth(2)
actor.SetMapper(mapper)
# Enable user interface interactor.
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('CornflowerBlue'))
renderWindow.SetWindowName('MultiBlockDataSet')
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()